It's been awhile since I've made anything meaningful in Maya and wanted to knock the rust and dust off and start getting back into it. (Can't evolve from being a well meaning but unskilled noob without Practice Practice Practice!)
So here it is one of the mecha from one of my favorite childhood cartoons. The main goal is to cover many of the basics in all areas of modeling/texturing/animation/rendering/effects.
I've got a little bit more to do as the inside of the missile housings aren't modeled and the leg joints aren't done. All the reference images show just a big block joining the hip and upper leg together. This is good for a cartoon but doesn't seem to be very practical so I want to make it different.
I also want to try something with texturing to get a certain look. I'll see if I can get it to work without looking like crap.
~To create a new world through the imagination