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Old 15-11-2010, 09:45 PM   #1
pixelpedro
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Default Weathererd Metal look

Hi ya'll, I'm a total noob to maya. A client of mine gave me an EOD Crab to integrate on some videos we're editing, but the crab is chrome, and the client want it as shown below, how can I create such material, I've been toying around with maya, but I'm more of a LightWave user, and can't really figure it out.

Thanks in advance.

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Old 15-11-2010, 10:28 PM   #2
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Hi pixelpedro,

I know how you feel I'm doing the opposite at the moment and trying to cross over from Maya to Lightwave and I get quite confused a lot of the time.

For metals in Maya you want to render in mental ray and use mental ray shaders for the best results. If you look in Hypershade you have three materials metallic paint, car paint and mia_material_x. The last one is mental ray's architectural material and you can create pretty much anything from it, the x version stands for extended and it can be used in render passes so it's one of the most useful materials in Maya. If you know shading in Lightwave you should be able to work quite well with the architectural material because the attributes are similar, and if you get stuck tool tips will come up when you hover your mouse over them. Also press F1 for the Maya help files, they're good for lighting and shading.

In the upper right hand corner you have presets for mia_material_x to get an indication, there is one for chrome. For a weathered look you can try working with the inbuilt procedural noise textures, you'll find them under 3d procedurals in Hypershade. Depending on the result you're going for and how close up you render using a combination of these might get you a good enough result.

Good luck with the crab,
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Old 16-11-2010, 01:24 PM   #3
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Create a metal colour then you will need to do a abient occlusion render I think, there is a free tutorial on on this is............dave
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Old 17-11-2010, 12:47 PM   #4
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Thanks Miss_Nova, I'll try that, I'm not great at texturing, but I know my way around this issue in LW, I may try to export the object into LW and just work it in there.
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