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Old 17-11-2010, 06:57 AM   #1
Astaroth616
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Default Texture Stretching?

I'm trying to add a floor tile to a room I made in Maya 6.0 (Yes I'm using an old version). But the problem is on one side of the room it looks stretched.

I have provided a screenshot to show you what I mean..



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Old 17-11-2010, 07:15 AM   #2
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Could you show a screen shot of your UVs...........dave
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Old 17-11-2010, 07:29 AM   #3
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Is this what you mean? Sorry I'm a beginner.
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Old 17-11-2010, 08:36 AM   #4
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With the object selected go to Polygons, create uvs then press automatic mapping this should fix the stretching but might create seams...........dave
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Old 17-11-2010, 08:46 AM   #5
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How did you apply the texture mate?? did you UV map first...or just apply an image to the selected face as a shader?

cheers bullet
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Old 17-11-2010, 02:18 PM   #6
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Looks like you started from a cube and did not layout the UV's. Follow Dave's instructions and select the object and then go to create UV's and select automatic. As he said that will correct the stretching although you may get seams.

You could also select create UVs > planar projection options and pick best plane. This should give you a seamless projection of the UVs for the floor plane.
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Old 17-11-2010, 07:46 PM   #7
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Thanks guys that fixed my problem.



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