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Old 02-03-2011, 09:16 AM   #1
Chirone
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Default March Challenge - Environment - Chirone

Might give this a go.. might not finish as well...

I was thinking of a canyon where on the edges of the cliffs are houses and connecting between two cliffs is a web of bridges and wires.

why anyone would want to build a town inside a canyon I do not know...
maybe they like the fish in the river below, or maybe they just like how no one would bother them because no one would want to go walking in a strange place that looks like it's going to fall apart...

This place would be pretty high up in the sky so it would be windy and the houses would most likely only be made of wood
There would also be one tunnel leading in and out of the place.

also... what can you do with a curve that you drew on a live surface? you cant use it for the extrude along curve thing with polygons...
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Old 02-03-2011, 11:26 AM   #2
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hmmmmmm reminds me of a game.....good luck mate
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Old 02-03-2011, 05:29 PM   #3
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If you duplicate the curve (and delete hist), does it then let you do whatever with it?
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Old 02-03-2011, 08:13 PM   #4
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Bullet, forgot to mention, this is based on the game Nier, there's a town called the Aerie which is like this

stwert, nope... there's no history on the curve to delete... and if i duplicate it the duplicate curve is also stuck on the surface with no history...
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Old 02-03-2011, 08:15 PM   #5
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What about extract or something?
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Old 02-03-2011, 08:16 PM   #6
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i think i tried doing extract but nothing happened. unless i did it wrong...
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Old 02-03-2011, 08:23 PM   #7
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.. just curious what makes a surface "live" and what benefits does that have?
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Old 02-03-2011, 08:27 PM   #8
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All i know is that if you make a surface live (edit > make surface live, i think, dont have maya atm) you can draw curves and paint fx on it.
I thought maybe I could draw a curve and then use it to do a extrude along curve...

so i made the surface live, drew the curve, made it not live, and then the curve didnt do anything other than give errors saying it can't be used for what i wanted to use it for...
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Old 03-03-2011, 10:16 AM   #9
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minor update
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Old 03-03-2011, 10:40 AM   #10
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LOL I dont know the game per se' but I must have seen it somewhere. Excuse me for being an idiot right now but WHAT were you trying to achieve with the curve and surface...sorry mate I am slow sometimes....looking at your images I 'assume' you were teying to do someting with the tunnel entrance (cone) or the bridge??

cheers bullet

I am curious about this little error thing you had going...
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Old 03-03-2011, 08:27 PM   #11
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i dont think i ever explained what I was trying to do with the curve, i thought to make the curve and then since it followed the cliff perfectly i could then make the platforms to follow the curve of the mountain better.
but now that I think about it, I'm going to need a different approach since the platforms that the houses are on would be made of wooden planks

but i'd still like to know what you can do with a curve that's stuck on a surface...
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Old 03-03-2011, 09:18 PM   #12
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I will have a go at it during lunchbreak...out of curiosity mate....see what happens

cheers bullet
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Old 04-03-2011, 01:23 AM   #13
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Hey Chirone...I dont know what the hell Im doing BUT...I did a mountain surface...then drew a curve across it (for the planks) then created a poly rectangle and tried to extrude along it...it wouldnt do it...hmmm BUT I then turned the curve into a B-spline...then extruded the face and it worked...kinda...I got some funky stuff happening...Im at work so gotta go...so I got it to work sort of...sorry I couldnt help mate.

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Old 04-03-2011, 01:59 AM   #14
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Hey thanks bullet, your assistance is much appreciated!

thats quite an interesting result you got there.

I wonder now if I can animate along the curve, because if I can then that would be useful as well... I'll try animation for making the wooden platforms and bridges next time I get to work on this
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Old 04-03-2011, 02:09 AM   #15
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For some reason the extrusion seems to close on itself...though physically there wasnt a closed curve hhmmmmm yeh try the animation see how it goes!

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