Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 21-03-2011, 11:46 PM   #1
TDW
Registered User
 
Join Date: Dec 2010
Posts: 68
Thanks: 4
Thanked 9 Times in 9 Posts
Default WIP - Lich King Gamecharacter

Working on a gamecharacter for an old PC game. Base model was made in Blender poly by poly and is already rigged. Getting UVs done now and taking the model into ZBrush for detailing piece by piece. Besides making this a game character, I also plan on doing a nice large size render in Maya. Gotta learn Mental ray this way...hopefully!!!


TDW
Attached Thumbnails
    
TDW is offline   Reply With Quote
Old 21-03-2011, 11:55 PM   #2
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Nice model, just asking have you not over done the detail going into zbrush.......dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 22-03-2011, 12:15 AM   #3
TDW
Registered User
 
Join Date: Dec 2010
Posts: 68
Thanks: 4
Thanked 9 Times in 9 Posts
Default

Thx, I don't think it's overdone, in fact I just started with detailing, haven't done that much at all. Almost all game designers create their textures in ZBrush and Mudbox these days, it's a pretty common thing. I won't go much higher in detail for the game textures though, cause it often turn out rather pixelated ingame. The version I will use for render issues will have much more detailing, so I can make a nice displacement map of it for use in Maya.


TDW
TDW is offline   Reply With Quote
Old 24-03-2011, 01:40 PM   #4
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Mate! I dig the concept man...that is sweet, the only thing I would say is it needs a tad more volume, muscle wise...the legs are fine but the chest needs just a little more robust form to it..I know its skeletal but I think it looks small for the figure...but it is bloody sweet man!

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 24-03-2011, 05:28 PM   #5
TDW
Registered User
 
Join Date: Dec 2010
Posts: 68
Thanks: 4
Thanked 9 Times in 9 Posts
Default

I see what you mean, but the more clutter I add to the skeleton, the less you see of the bones. I had some hard time to get that rip cage done and I don't wat to cover it up too much now. I was also thinking of maybe placing a pulsing heart inside the ripcage, which will be animated by morphs.

I'm not 100% convinced of how this skeleton turned out yet, maybe later I might want to change this and that, but for now I mainly want to get this char game ready.


TDW
TDW is offline   Reply With Quote
Old 24-03-2011, 06:23 PM   #6
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

hey cool, looks really great. i look forward to seeing a render.
honestdom is offline   Reply With Quote
Old 24-03-2011, 10:20 PM   #7
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

I think I said it wrong TDW...LOL...I think its fine but I meant the top half of the ribs maybe scaled a bit up?? it seems skinny compared to the rest in perspective...a beating heart? nice...this reminds me of the Lichen from Feists novels....
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 25-03-2011, 02:57 AM   #8
TDW
Registered User
 
Join Date: Dec 2010
Posts: 68
Thanks: 4
Thanked 9 Times in 9 Posts
Default

Ah, got you, well I could do that, if it was a standalone artwork only, but I have to make it fit an ancient PC game rig, which doesn't comfort the character very well already. It would most likely result in clipping through the arm in game, maybe I can tweak it lateron, once I've tested it with the animations.

Polypainting the skull in ZBrush in order to find a design that suits the character. I'd go with something like this at the moment:


TDW
Attached Thumbnails
 
TDW is offline   Reply With Quote
Old 25-03-2011, 08:35 AM   #9
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,419
Thanks: 62
Thanked 159 Times in 152 Posts
Default

this is so why I`m currently learning Z-Brush - Loving it well done. But this deserves much more than being a old game model - Im glad your planning some other renders with this.
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 25-03-2011, 09:34 AM   #10
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

That looks nice............dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 29-03-2011, 10:18 PM   #11
TDW
Registered User
 
Join Date: Dec 2010
Posts: 68
Thanks: 4
Thanked 9 Times in 9 Posts
Default

Another update, showing the textures from ZBrush on the lowpoly model. It's just diffuse and glow map for the blueish stuff. Though it might be a nice idea to have some plasma/ lava showing through some cracks in the surface of the exoskeleton.

The textures still have some issues, gonna fix that now in Photoshop.


TDW
Attached Thumbnails
  
TDW is offline   Reply With Quote
Old 29-03-2011, 10:25 PM   #12
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Hi TDW
Looking good but I think the teeth need a little work to white.........dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 29-03-2011, 10:45 PM   #13
TDW
Registered User
 
Join Date: Dec 2010
Posts: 68
Thanks: 4
Thanked 9 Times in 9 Posts
Default

Yeah, just threw on some noisy texture as a placeholder. Gotta make some better UVs and then add some unique details. I still got to texture the rest of the body, so teeth is kinda low priority at the moment.


TDW
TDW is offline   Reply With Quote
Old 29-03-2011, 11:03 PM   #14
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

If you are having trouble with UVs try UVmaster in zbrush then tweek in you app.....dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 29-03-2011, 11:22 PM   #15
TDW
Registered User
 
Join Date: Dec 2010
Posts: 68
Thanks: 4
Thanked 9 Times in 9 Posts
Default

UV master sucks. Spend some hours with it, but couldn't produce any decent UVs. Maybe it's ok for very simple shapes, but on models with lot of clutter it fails utterly. I always do my UVs manually. I just chose quick unwrap for the teeth, so I got about 100 single UV isles now. Would make no sense to texture that. I'll make some clean UVs for one half of the teeth and then mirror the other half.


TDW
TDW is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Centaur WIP Ozgalis Work In Progress 27 31-03-2011 05:15 AM
Wing Gundam Zero (WIP) flip_snip3r Work In Progress 4 04-02-2011 03:53 AM
apache WIP andrew_sorensen Work In Progress 9 23-12-2010 10:22 PM
Thumbnails in WIP & Finished Work Miss_Nova Site News & Announcements 11 09-12-2010 06:22 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.