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Old 06-02-2003, 01:10 AM   #1
doodle
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Default Lighting a Bulb?

How can i light up this bulb? I added a ambient light and made it red but when i rendered the whole thing turned red.

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Old 06-02-2003, 01:18 AM   #2
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heres what it looks like when i tryed adding the light ???
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Old 06-02-2003, 03:29 AM   #3
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One thing I can say is that you probably want to use a point light (or spotlight) instead of an ambient light. Then, it's just a matter of matching your lighting attributes with your shader attributes so the light can shine through.
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Old 06-02-2003, 03:40 AM   #4
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yeah, an ambient isn't the kind of light I'd say to use in this situation. I also recomend Point light.
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Old 06-02-2003, 02:53 PM   #5
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Same here...
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Old 06-02-2003, 04:37 PM   #6
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i'll try that
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Old 07-02-2003, 03:02 PM   #7
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Here what i got.

I duplicated the bulb and made it smaller inside the original, and applied a point light to it, the light worked but now the rest of the object is all black.
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Old 07-02-2003, 03:46 PM   #8
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hmmm if you rested on your default lights (three of'em-non visible), they are turned off when you add a "real" ligth.
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Old 07-02-2003, 05:02 PM   #9
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yes, you'll need to light your scene normally, in addition to the point light.
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Old 12-02-2003, 02:44 AM   #10
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I may be misunderstanding the question, but can't you just add some glow intensity?
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Old 12-02-2003, 01:12 PM   #11
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This is a little off from your question but, DUDE!! How did you get that realistic glass shader???
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Old 09-03-2003, 11:13 AM   #12
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try giving the light bulb some incandesance....
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Old 09-03-2003, 03:11 PM   #13
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Fusion, I figured it out. Thanks anyway through, but i finished the project the light was used for a few weeks ago.
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Old 09-03-2003, 03:24 PM   #14
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Can you post a pic of your result?

I'd love to see how it turned out.
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Old 09-03-2003, 03:30 PM   #15
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There are too many to post, but kinda cheated a bit .

PS+Cut&Past=Cheating A Bit
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