re character wip
Leroy is a SubD creation. I really don't know how to use nurbs properly.
As some of you may know that I often switch between 3d apps, using the best features of each in my workflow.
The rendered images above were done in Maya and the character has been primarily modelled in Maya and will be rigged, textured and rendered in Maya.
The previous wire was captured in 'another' program as it shows more clearly the edge loops, etc... when smoothed (SubD).
Here is the wire as it looks in Maya before appling SubD.
As for modelling techniques. I don't know. I guess looking at other people's wireframes has helped me considerably over the last 6 months or so. I feel I'm no longer trying to re invent the wheel. I feel that I can 'justify' every poly in the model.
If, people think he is OK I might try and move onto some texturing, especially the tatooos.
HELP WOULD BE GREATLY APPRECIATED!!!!! as I suck big time in texturing and lighting.
Also, It would be lovely if anyone could translate the S.Stalhberg realistic skin tut (in tut section here at SM) for me as that is the look that I'm after.
Mayan elder......only in years.....
Last edited by Jim : 12-02-2003 at 12:10 PM.