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Old 10-03-2003, 11:56 PM   #1
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ello,

well i thought i'd give this a shot - don't know how far i'll get but I am going to model my phone - yeah I know not very original - its an ericsson t65.
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Old 11-03-2003, 04:48 AM   #2
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Woohoo, go rich! Well, phones are cool , if done right they can look really real. Just on this challenge, make sure that you remember 1 key factor, do it slowly and add TONS OF DETAIL. Maybe on the screen of the phone, you can put some cool pixelated image .
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Old 13-03-2003, 09:23 PM   #3
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Ello,

well I have started on the general shape of the phone. Looks rather crude at moment - but hey it's a start
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Old 17-03-2003, 06:44 PM   #4
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well its been a few days - so here are a few updates
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Old 17-03-2003, 06:45 PM   #5
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and a bit o ftexture
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Old 17-03-2003, 06:46 PM   #6
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and its current incarnation - prerendered
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Old 17-03-2003, 06:47 PM   #7
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current texture layout
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Old 17-03-2003, 06:51 PM   #8
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and here is a small render of the current state of affairs

cheers for any c&c on the previous pics
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Old 17-03-2003, 06:58 PM   #9
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Looking good so far.
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Old 17-03-2003, 11:09 PM   #10
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Yes, looks good.

Thanks for posting the texture layout.

Good stuff.
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Old 19-03-2003, 01:48 AM   #11
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ello,

well here's the latest version - got a lot more texturing done - I finally figured out how to layout uvs and texture that way.

Looking better but I am now trying to get the GI_Joe fake HDRI to work - without much success.
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Old 19-03-2003, 04:29 AM   #12
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Your labels seem to be out of focus.

I don't know if the following applies to your situation, but there is an option for using texturemaps in the material attributes, which can set the...um... whatsitcalled...um... blur? to none. That may help to get a crisper text on your model I think.
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Old 19-03-2003, 12:01 PM   #13
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cheers for that undseth - had a look and its the filter attribute in the file node that needs to be altered -looks much crisper now
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Old 19-03-2003, 12:58 PM   #14
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here's a go at HDRI fake in GI_Joe
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Old 19-03-2003, 01:53 PM   #15
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i prefer nokia
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