Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 08-07-2003 , 12:55 AM
ereitz's Avatar
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Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
like your model - like the paint fx

only wonder about the proportion - I think the birches are pretty huge - some of the leaves look like they're about the same size as a brick. Maybe you can decrease the global scale and increase the growth height.


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 32 08-07-2003 , 04:55 PM
kbrown's Avatar
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Join Date: Sep 2002
Location: London, UK
Posts: 3,198
ereiz: Thanks. I totally agree. At the beginning the leaves were even much bigger user added image But the thing that disturbs me more than the leaves (relatively easy to fix) is that the biches look too young to be of that height. I'll see what I can do about them... Thanks anyway.


Kari
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Do a lot, Fail a lot and Learn a lot!
# 33 08-07-2003 , 05:08 PM
Witchy's Avatar
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Join Date: Feb 2003
Posts: 1,254
I really like the model - the only minor thing for me is the building looks like it is lit for dusk or early morning and the background looks more middle of the day.

I really like the way you have made it look 'built' rather than just textured.

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