Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 27-06-2003, 01:06 AM   #1
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default dannyUvTools v2.0

The alpha version of dannyUvtools v2.0 is now available. New features in this version:
  • Floating window for most comfortable use and easier setup.
  • Initialization and checking options to minimize errors.
  • One single MEL script instead of 4 for easier installation.
Here's a screenshot of the new window running in Maya 4.5 for OS X:



For those of you who aren't familiar with the UV unwrapping process that I use, head on over to the dannyUvTools page on my website for an overview:

http://www.dannyngan.com/mel_dannyuvtools.htm

Feel free to test out the script and send me any feedback that you may have. Remember that this is an alpha version, and I am still working on it. A readme with installation and usage direction, a shelf icon, and a colored number grid image are included with the download.
Attached Files
File Type: zip dannyuvtools_v2.0a.zip (122.7 KB, 48 views)
__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote
Old 27-06-2003, 07:59 AM   #2
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Nice one! I'll be sure to check this out later...
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 27-06-2003, 03:44 PM   #3
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

HECK YEAH DUDE!!!

I'm getting this IMMEDIATELY when I get home

PS, I checked your uvtools page on your site, and I couldn't find any details regarding what the "Initialize" and "Check" mesh buttons are for?

Did I miss it? If so.. my bad Srry...

If not, would you be able to ellaborate a little on what they do?
And how they help the DannyUVtools workflow?

..or is more info regarding those functions in the mel header?

Srry to be a pain in the arse man

Thanks again dude!!!
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 27-06-2003, 07:22 PM   #4
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default

You didn't miss anything. I haven't had a chance to update the workflow description on my site. There is a brief description in the MEL header and associated readme file, but, to make things easy, I'll do a quick description here.

"Initialize Mesh" does a couple of things. First, it deletes the selected object's history. As we all know, construction histories have been known to cause a few hiccups here and there. Second, it applies a base material to the object. This base material (materialID000) is used for a couple of reasons. The material's color 0,0,0 so it is easier to see unassigned faces when you're applying materials. It's also a way for me to make sure that no other fancy material or shader is applied to the mesh that might screw up the layout process later.

"Check Mesh" evaluates the selected object to see if all faces have materialID's assigned to them. It basically checks to see if materialID000 is still applied to any of the faces. If it detects it, all materialID000 faces are hilited in the modeling view, so you can easily track them down and assign materials to them. Once all faces have non-zero materialID's assigned, you'll get an all-clear message.

Basically, Initialize Mesh and Check Mesh are 2 additional functions to minimize the number of potential errors in the unwrapping process. They're not absolutely required, but I've found that they do help, especially if you work really fast and happen to miss a few faces here and there.

So, that's basically it. Let me know how the script runs for you.
__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote
Old 27-06-2003, 07:43 PM   #5
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

:bow:

Dude, I can't wait to get home and try this m8!

Thanks again for the description!
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 28-06-2003, 01:52 PM   #6
Kühl
Subscriber
 
Kühl's Avatar
 
Join Date: Dec 2002
Location: Denmark
Posts: 329
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Nice one... I'll be sure to check it out soon.
__________________
Kühl
Kühl is offline   Reply With Quote
Old 28-06-2003, 03:12 PM   #7
Kühl
Subscriber
 
Kühl's Avatar
 
Join Date: Dec 2002
Location: Denmark
Posts: 329
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Wow danny... it rocks!!! I especially like the new initialize/check mesh option. This and the A|W Games tools totally speed up my mapping. Thanks for taking you time to do this script. Do you plan to develop it even further ?
__________________
Kühl
Kühl is offline   Reply With Quote
Old 29-06-2003, 10:05 PM   #8
Kühl
Subscriber
 
Kühl's Avatar
 
Join Date: Dec 2002
Location: Denmark
Posts: 329
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Danny ??
__________________
Kühl
Kühl is offline   Reply With Quote
Old 30-06-2003, 07:33 AM   #9
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default

Glad to hear it's working. I'll probably continue to develop it further, but only as time permits. For future plans, are there any particular features that people would like to see?
__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote
Old 30-06-2003, 01:58 PM   #10
Darkware
Subscriber
 
Darkware's Avatar
 
Join Date: Oct 2002
Location: USA
Posts: 1,172
Thanks: 0
Thanked 4 Times in 4 Posts
Default

That's it. I'm finally curious enough about this uv stuff, so I'm gunna download it. AND YOU CAN'T STOP ME! *downloads*
__________________
www.Darkware3D.com
Darkware is offline   Reply With Quote
Old 05-07-2003, 09:31 PM   #11
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

:bow: :p

'nuf said...
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 05-07-2003, 09:38 PM   #12
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default

__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote
Old 06-07-2003, 09:41 PM   #13
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default

dannyUvTools v2.0 alpha 2 is now ready for testing. New in this update:
  • Added "Cleanup Mesh" -- Deletes construction histroy on the selected object and assigns a checker material. Also deletes all materialID's from HyperShade.
  • General cleanup.
Attached Files
File Type: zip dannyuvtools_v2.0a.zip (123.3 KB, 14 views)
__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote
Old 07-07-2003, 12:11 AM   #14
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Trying it out now m8......

Will edit after....

{EDIT}

ROCK ON M8!!!!!

LOVE THE NEW STUFF!!!

..I had a few errors... but they were all my fault. hehe...
(PS, works fine so far on 5.0! whoohoo!)

hehe.. if all else fails... FTFreadme

Thanks Danny, and K for the great work on this!!!
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 07-07-2003, 12:50 AM   #15
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

:headbang:
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.