Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 07-07-2003, 03:24 AM   #61
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,285
Thanks: 0
Thanked 64 Times in 64 Posts
Default

traveler, whats weird can you elaborate mate....... I'm still not sure I like the feet yet... might try and give them more of a eagle tallon look, but i'll deal with that later...

M

Questions

1) Started off with nurbs like normal

2) Arms are modeled sepearately but in postion

3) Yes same as normal.... use polys for adding edges... sub-ds for pulling and pushing

4) arm took about 2 in a half hours


M when the Cd tut comes out it goes through every thing i do when I model nurbs- polys-Sub-ds.
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/

Last edited by Kurt : 07-07-2003 at 03:26 AM.
Kurt is offline   Reply With Quote
Old 07-07-2003, 05:22 AM   #62
mumbojumbo_13
Subscriber
 
mumbojumbo_13's Avatar
 
Join Date: Oct 2002
Location: The Land Down Under
Posts: 1,047
Thanks: 0
Thanked 6 Times in 6 Posts
Default

man what feet
killer work man
__________________
Thanks for wasting your time reading this line.
mumbojumbo_13 is offline   Reply With Quote
Old 07-07-2003, 07:23 AM   #63
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Thanks: 0
Thanked 27 Times in 27 Posts
Default

Thanks a lot kurt for explaining that! IF the arm took you 2 and a half hours it must of taken you a long time to model the rest! Its nice to know the times (IMO) just because I can respect the ammount of time put into it.. and things like that. I will definately be buying your CD tutorial as soon as it comes out.. I MUST watch that.. as I feel after i watch it a few times I will have a lot better grasp on modelling.. along with knowing new technqiues. Then its just practice practice practice! Anyways thanks for answering my Q's.. ttyl.
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 07-07-2003, 12:25 PM   #64
aL_3891
Registered User
 
Join Date: May 2003
Location: stockholm, sweden
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

alternate way of driveing a highrez mesh with i lowres one is to duplicate the lv0 of the subD version and use it as a wrap deformer on the highrez one..
then you can hide the sudD and just animate the low poly verson..
makes animation lots faster

also this alows you to split your highrez model into smaller peices and asign them as wrap deformers individually.
this can save alot of memory if youre makeing morph targets for example.. (then you whould do them on the head only and not the whole body)

this can be done with the whole body too
this can also be done with a nurbs highrez but it takes a bit more work doing the lowrez poly version..

edit:
hm.. i explain like sh*t hope you get it.. if not, feel free to tell me and i'll explain it better
__________________
sleep is for lam3rs

Last edited by aL_3891 : 07-07-2003 at 02:49 PM.
aL_3891 is offline   Reply With Quote
Old 07-07-2003, 01:09 PM   #65
EagleKing
Lifetime Member
 
EagleKing's Avatar
 
Join Date: Apr 2003
Location: Germany
Posts: 976
Thanks: 0
Thanked 4 Times in 4 Posts
Default

Originally posted by Kurt
more of a eagle tallon look
yeah eagle look= cool
EagleKing is offline   Reply With Quote
Old 07-07-2003, 04:30 PM   #66
justin
Registered User
 
justin's Avatar
 
Join Date: Mar 2003
Location: midwest
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
Default skills

Kurt i like the way you model, man you got mad skills dude. I'm working on my first model and looking at all of the modeling motivates me.
justin is offline   Reply With Quote
Old 07-07-2003, 04:44 PM   #67
Kevin
 
Posts: n/a
Default

great imagination kurt! super job dude!
  Reply With Quote
Old 08-07-2003, 02:16 AM   #68
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,285
Thanks: 0
Thanked 64 Times in 64 Posts
Default

justin thanks dude.... just keep practising you will get better and better..

Kev, you rock buddy=)
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 08-07-2003, 02:22 AM   #69
Traiven3d
Registered User
 
Traiven3d's Avatar
 
Join Date: Jul 2003
Location: Canada
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
Default

While i'm not so crazy about the proportions on this model, no one can doubt that you have some serious skillz... keep it up man, can't wait to see this when its complete.
Traiven3d is offline   Reply With Quote
Old 08-07-2003, 02:51 AM   #70
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,285
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Traiven3d, can you tell me what bugs you about his proportions?

I played with the shape a bit more.... made him lankier.. the wings should add a lot...
Attached Thumbnails
 
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 08-07-2003, 03:11 AM   #71
Traiven3d
Registered User
 
Traiven3d's Avatar
 
Join Date: Jul 2003
Location: Canada
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Sure, but understand that i'm not implying its wrong or looks bad, its just not my cup of tea is all. Things like the thickness of the neck, length of the legs, and width of the waist aren't "realistic" (based on human proportions) but I know you probably weren't going for realistic. Never-the-less, Very cool.
Traiven3d is offline   Reply With Quote
Old 08-07-2003, 03:18 AM   #72
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,285
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Thanks dude.. yeah hes a creature so i have a bit of leaway...
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 08-07-2003, 04:14 AM   #73
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Thanks: 0
Thanked 27 Times in 27 Posts
Default

Hey you cant diss the waist.. look in the guiness book of world records.. theres some people out there with stomaches that small .. heheh. I really like the whole upper body on this model.. along with the feet .
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 09-07-2003, 03:01 AM   #74
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,285
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Have wings.. still needs a lot of work and detailing.... but i'm toying with the idea to having a lot of spikes comming off his back instead... Like a porcupine
Attached Thumbnails
 
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 09-07-2003, 03:03 AM   #75
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,285
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Side
Attached Thumbnails
 
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.