Well mike kinda worded his response in a way that sound like it might actually be possible to use shading networks. But i've played ALOT of F'n 3d games, and i am just a graphics guy so i pay attantion to these things, and most of the textures i've seen in 3d, you get close enough and it becomes pixelated. A truly procedural shader would not get pixelated period, only by the DISPLAY resolution.
Glass and stuff like that, maybe a simple one colour, but see thats just as easy with a painted texture, cause having only on colour, does NOT get pixelated.
You're exterior is looking very nice man! Some textures will truly make this be a place i'd love to play some quake or UT in! Don't forget there is an upside and downside to Concept 1, its a very nice detailed concept with two seperate pictures, but you are supposed to model 2 seperate eviroments, exterior and interior. How many total triangulated faces do you have there?? Those tubes look mighty heavy.
"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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