i'm trying to solve a texture mapping/placement problem for a simple metal logo.
I created a polygon extrusion from an imported illustrator curve with bevel plus. works great and the mesh seams clean.
I tried making the logo look like chrome or silver, with a procedural shader or shaders i downloaded online, but it didn't really work out.
now i use a photo of a steel knife blade and it looks great. i have contrast modified versions for bump, specular and reflection and the front face of the logo is exactly how i want it to look.
i can't figure out how to apply this same feel to the edges and the bevels and make it look like it is really a solid object out of one material
any help is appreciated
pictures of the problem are at