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Old 14-10-2003, 02:24 AM   #16
GreyFox
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Nice models
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Old 14-10-2003, 02:37 AM   #17
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wireframe on head, we'll keep on posting.
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Old 14-10-2003, 06:31 AM   #18
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thats crazy! im just imagining how many profile curves it has! ahh! but good though it seems to not scare the shit out of you!
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Old 14-10-2003, 06:43 AM   #19
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I would think he started with a sphere, or perhaps a few lofted lines and added isoparms as they were needed.
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Old 14-10-2003, 08:01 AM   #20
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I started from a radial head and thats about it. I kept tweaking it and sculpting it. i detached the mouth cavity in that wireframe but its all together including the back area. I never relofted the head at all or did any loft. I just worked with one side of the head and duplicated to an instance. As for the neck area its all cv. Everything is one piece that you see there. I detached the head from the neck area piece for character set up purposes but I dont think im going to rig this but I'll see. I will follow up next with the torso of his metallic suit. I will try to give it as much detail as I can, the best advice that I have taken is to pay attention to detail as much as I can.



Michael..... You need to help me on patch modeling.... just for a bit sometime. I haven't been too succesful patching. I tried to follow your tutorial on stitching arm into body but I get lost, you should put bigger images if you can so it makes it easier for people to follow.
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