View Poll Results: Where do you start?
Frame 0 8 44.44%
Frame 1 7 38.89%
Depends on the project 3 16.67%
Voters: 18. You may not vote on this poll

Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 02-11-2003 , 04:35 AM
dave_baer's Avatar
Moderator
Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568

Originally posted by Darkware
I'm not sure what you mean by "the bit between 0 and 1"..... There is nothing inbetween 0 and 1. There is no 1/2 frame. You have frame 0 and you have frame 1.

Actually, Darkware, you have frame 0 and frame 1, and everything in between. Both in the timeline and in the render globals you're able to input decimal numbers like 1.25, 1.5, and 1.75. So since you are also able to input frame 0.5 then yes, there is a 1/2 frame. user added image


user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 17 02-11-2003 , 12:36 PM
ckyuk's Avatar
Subscriber
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
I hate it when you try and scrub time to frame 1 and it stops at 1.65. What use is .65 of a frame!

# 18 02-11-2003 , 12:47 PM
Vampus
Guest
Posts: n/a
Bruce lee animating...one punch every 0.1 frames user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads