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 08-11-2003, 12:02 AM #1 skramer8e Registered User   Join Date: Nov 2003 Location: L.A. Posts: 6 Thanks: 0 Thanked 0 Times in 0 Posts constrained axis vertex snap Is there any way to snap a vertex along a constrained axis to a vertex that is off that particular axis? This one is hard to explain without having a visual... for example, if you are looking at a box from the top view and the top two corners are not 90 degree angles, is there a way to grab the top right vertex and snap it to the height of the top left vertex to make the object perfectly square? In Max you can select a vertex and move it along x, y, or z axis and snap it to any other vertex in the scene while keeping it on that axis. Hope I didn't make this question overly complicated
 08-11-2003, 12:52 AM #2 mrmacca Subscriber   Join Date: Jun 2002 Location: Texas Posts: 374 Thanks: 0 Thanked 1 Time in 1 Post Using your own example, snap to points would work.
 08-11-2003, 02:14 AM #3 mtmckinley The Maya Mountain     Join Date: Aug 2002 Location: Seattle, WA Posts: 8,245 Thanks: 1 Thanked 25 Times in 25 Posts 1) Make sure you are in Global/World mode in your move tool options (Hold W and Click and hold left mouse button.) 2) Hold V (Snap to Point) 3) While holding V, Click and drag on the move ARROW that you want to constrain. Drag it to the desired vertex. It will snap only to the X, Y, or Z of the vertex you drag to. __________________ -Mike www.mtmckinley.net The Maya Toolbelt
 15-01-2015, 03:24 PM #4 royle79 Registered User   Join Date: Oct 2014 Posts: 1 Thanks: 0 Thanked 0 Times in 0 Posts This would be cool if we could move and snap in two axis at once, using the small plane rather than the arrow for example.

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