Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 19-01-2004 , 11:04 PM
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architectural interior

This is a house we are making for a couple of rich borthers in Nazareth - The client wanted to see the main area:

It was rendered in MR : GI and FG

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Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
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# 2 19-01-2004 , 11:13 PM
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Looks pretty cool, I'd not pass up on that house. Small image though, hard to see details. The table cloth looks a bit blown out (light'ish that is). The pottery looks slightly fake, the purple one atleast. Good job.


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# 3 19-01-2004 , 11:36 PM
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Very NICE!!...
lighting is great!!.. but if you want to make it look more real,... maybe you could lower the brightness a bit.... (you know,.. like in the movies.. ).. over all... :thumbsup:
expecting more!!! user added image user added image user added image

# 4 19-01-2004 , 11:48 PM
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thanks guys - you said exactly what I know - the light should be dimmed a bit - but it takes so long to render this small image ...


and the map - I think it is too bright becuase of the FG and maybe the diffuse .

Will continue tomorrow.

NIR


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
# 5 19-01-2004 , 11:51 PM
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Its looking really cool though. What is the render times on it so far ?

# 6 19-01-2004 , 11:58 PM
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I made a small size but highres , and took ~2 hours - I have a strong PC but it has lots of nurbs geom.

I think the final one would take more than 5-8 hours,

<<<Oversized image removed>>>


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com

Last edited by dave_baer; 06-02-2004 at 09:17 AM.
# 7 20-01-2004 , 12:32 AM
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I really like Slavador Dali. Detail is good. It is hard to see in the small picture. Do you mean to have the images that saturated? Do not laugh but I finally found out my monitor is way out of wack and everthing is to saturated if it looks good on the screen.

# 8 20-01-2004 , 02:32 AM
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wow that looks awsome!

i seriously thought that the pic was your ref at first...well until I looked closer...but i was completly fooled on first glance user added image


The only constant is change...
# 9 20-01-2004 , 05:08 PM
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some lighting adjustments and some stuff added (rugs, a table and more) this little render took 41 minutes on a 2.6 Mhz, 1 Gb RAM machine (emulating 2 threads).

NIR

Attached Images

Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
# 10 20-01-2004 , 05:34 PM
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Do you mean 2.6 gigahrtz? Carpet does not look pink anymore. MR does take a while. It is better to take a while then to kick you out like mine does.

# 11 20-01-2004 , 09:41 PM
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Rick Thanks

You can see my PC technical details here:

https://users.actcom.co.il/sysoft/myrig.html

you can see the Maya box in the background...


I used mostly nurbs so I guess it takes a lot to render because of this, ... maybe...


NIR


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
# 12 20-01-2004 , 09:56 PM
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That Maya box is photo shoped in. Haha. Nice system. Mine is close to it but AMD instead.

# 13 20-01-2004 , 11:26 PM
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Originally posted by RickStefani
That Maya box is photo shoped in. Haha.

PhotoShopped ?? user added image user added image user added image

Not at all ! fully paid for - about 2700 US$ (including taxes and shipping from Digital River).

<<<Oversized image removed>>>


Nir


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com

Last edited by dave_baer; 06-02-2004 at 09:18 AM.
# 14 20-01-2004 , 11:28 PM
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and now for some serious stuff:


Here is a full render about 4 hours - the truth - it looked better in low res...


<<<Oversized image removed>>>

nir


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com

Last edited by dave_baer; 06-02-2004 at 09:18 AM.
# 15 20-01-2004 , 11:47 PM
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Looks really nice though, Nirsul. Love the rugs.. did great with them.

about the render times.. are you using something called a dirtmap ? on the MR surfaces. If not I'll reserch whare I seen about it. Its a way to tern down the FG and still have good results. Lower render times. better edge definition. What is your FG set at now if I might ask?
Yeh the rubs might be a little bit of the prob.... I meen for like all the curves in there I think the nurbs is the way to go.. but for like that wall I think it might help the times out a bit if it was just real simple polys..
Sorry if I'm talking alot about it and down know much for sure my self. I'm getting intrested in doing some interiors my self so I'm doing a bit if info finding on them now..

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