This project is aimed at users who have some knowledge in the field of animation already as we'll create a complete animation of the low poly man throwing repeated punches at a boxing ball. During this process you will learn how to key frame more involved motions over a longer period of time working with the time slider. We'll create motions where the body will rotate and twist depending on the action the character is performing so you'll learn how to coordinate movement in an animation.
Once the main frames for our boxing animation has been keyed we will start to edit and refine it in the Graph Editor to get smooth and realistic movement. We'll also use the Dope Sheet to offset the rotation in the spine and arms of the low poly character before rendering out our final animation sequence.
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Individual Lesson Download
Creating a Boxing Animation in Maya
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