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Texture Projection Techniques in MARI

by Adam Redford Software: MARI 1.5 / Photoshop

Learn how to quickly create texture projections in MARI, we'll be demonstrating the entire procedure starting from the raw camera images and taking yo...

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Creature Vol 2 - Surface Anatomy Detailing ZBrush

by Jason Edwards Software: ZBrush 4R4

Drawing from his experience on recent feature films Lockout and John Carter, Senior Modeler Jay Edwards from Reliance Mediaworks VFX shares his produc...

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Other tutorials in this series:

Creature Vol 1 - Modeling Quadrupeds
Creature Vol 3 - UV Layout and Texture

Creature Vol 1 - Modeling Quadrupeds

by Jason Edwards Software: Maya 2013

This tutorial covers creature creation from concept sketches through to modeling a low poly base mesh in Maya. We'll follow Jay as he takes us thro...

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Other tutorials in this series:

Creature Vol 2 - Surface Anatomy Detailing ZBrush
Creature Vol 3 - UV Layout and Texture

Lighting Passes in Post-Production Maya and Nuke

by David James Software: Maya 2013 | Nuke 6.4

In this course we create a light setup optimized for post-production with physical lights and light surfaces in mental ray, the lights are then split ...

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ZBrush 4R4 Dynamesh Character Busts

by Kurt Boutilier Software: ZBrush 4R4

Join Kurt in this project and learn how to quickly generate a character bust in ZBrush with DynaMesh using free-form sculpting techniques. Starting of...

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Environment Sculpting - The Lighthouse Texturing

by Jason Edwards Software: Maya 2011, ZBrush 4, PS

This tutorial will give you an in-depth look at creating an environment set piece as Jason Edwards from Reliance Mediaworks VFX shows you his techniqu...

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Other tutorials in this series:

Environment Sculpting - The Lighthouse Modeling

Environment Sculpting - The Lighthouse Modeling

by Jason Edwards Software: Maya 2011

This tutorial will give you an in-depth look at creating an environment set piece in Maya, as Jason Edwards from Reliance Mediaworks VFX takes us thro...

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Other tutorials in this series:

Environment Sculpting - The Lighthouse Texturing

Physically Accurate Lighting in mental ray

by David James Software: Maya 2013

This project takes you through the workflow of physically accurate lighting in mental ray. It shows you how to light up the scene you see above with t...

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