Maya 2020
UV Layout - Combat knife in Maya 2020
Continuing the modelling which can be found here We look at some techniques to quickly UV an object in Maya. Scene file can be found
Online training for Maya and VFX artists. Join us to learn Maya, watch tutorials, and make things in 3D.
Jason Edwards Software: Maya 2020
In this course, we look at the processes used in the film and tv industry to create reusable character models. If you have ever wanted to know how digital doubles are created in the movie industry, then this course will give you an insight into how i...
David James Software: Maya 2020
This tutorial at its core is an introduction to modelling real-world objects. Having issues with your modelling? Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly?...
David James Software: Maya 2019
In this course we're going to look at something a little different, creating technically accurate 3D printed parts. Modelling techniques used for this kind of work differ from those we'd use for the entertainment industry. During this course we'l...
David James Software: Maya 2018
In this tutorial we conclude our robot series, by integrating our 3D model along with a photograph to create a complete scene within Maya. To achieve this we look at making a very fast character posing rig with HumanIK. This rigging method is in...
David James Software: Maya 2018
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character. We'll cover the basics of UVing, UV organisation, and UV Layout. In ...
David James Software: Substance Painter 2017.4
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character....
David James Software: Maya 2017, Photoshop
This tutorial contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop. We start by modeling the glass and UVing it, we then look at image based lighting and usin...
David James Software: Maya 2017
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble...
Some free Maya courses to help you get started.
Continuing the modelling which can be found here We look at some techniques to quickly UV an object in Maya. Scene file can be found
A tutorial on basic poly modelling in Maya 2020. This is a continuation of our getting started with Maya series and contains the information you need to make your first model in Maya. The reference image I used can be found
Continuing our getting started with Maya series we're going to walk you through the principles of UV mapping. If you've never done any UV mapping before this would be a good place to start.
Continuing our getting started with Maya 2020 series we create a custom shelf in Maya to speed up our workflow. We'll also show you a couple of scripts we use here at SimplyMaya all the time, along with how to add them to your own custom...
The first course in a series of tutorials designed to get you up and running with Maya. Aimed squarely at people with no 3D experience. Maya 2017 and up.
Learn how to create a turn table, render it out in Maya, and turn it into a movie sequence. We used Virtual Dub to put the frames together, you can download it here: http://virtualdub.sourceforge.net/.