In this five and a half hour long tutorial we take a look at creating the UV and the environment for the Spach-Alspaugh House. This tutorial covers a wide range of topics including UV mapping, baking of high resolution geometry into displacement (normal maps can also be generated) and ambient occlusion maps to prepare for texturing. This is done using mental ray and Maya's inbuilt Turtle render engine.
We then create the plants and trees you can see in the render with paint effects before converting them to polygons. We also do a basic camera match and look at various techniques for placing objects with particle systems.
Covers the modeling of the house and can be found here.
Covers the texturing and animation of environments, as well as some techniques for complex paint effects. It can be found here.
Covers the texture painting of the house in Mari and materials in Maya. It can be found here.
Covers render layers and passes in Maya and compositing in Nuke. It can be found here.
Lesson 1: Roof UV layout
Lesson 2a: Baking displacement
Lesson 2b: Ambient maps with MR and turtle
Lesson 3a: Putting baked textures together
Lesson 3b: UV main house
Lesson 4a: Create leafless trees
Lesson 4b: Create leafy trees
Lesson 5a: Create Bushes and ground cover
Lesson 5b: Create grass and prep for export
Lesson 6a: Basic camera matching
Lesson 6b: Setup and placement of trees
Lesson 7a: Placement continues
Lesson 7b: Particle systems
Lesson 7c: Ivy generation for tree trunks
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Spach-Alspaugh House and Environment Volume 2
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