In this tutorial we cover the texturing and animation of environments, as well as some techniques for complex paint effects.
This tutorial can be watched as part of the Spach-Alspaugh House series (Volume 3) or it can be viewed as a stand alone tutorial. All necessary files are provided, and the project is best done in Maya 2016.
Covers the modeling of the house and can be found here.
Covers the UV layout and creation of the environment with Paint FX and can be found here.
Covers texture painting of the house in Mari and materials in Maya. It can be found here.
Covers render passes and layers in Maya 2016 and compositing in Nuke and can be found here.
Lesson 1a: Scene files overview
Lesson 1b: Project introduction
Lesson 2a: Animation with Paint Effects
Lesson 2b: Animated PFX with custom UV
Lesson 2c: PFX geometry replacement & caching
Lesson 3a: Color management and lighting
Lesson 3b: Leaf cards in Photoshop
Lesson 3c: MILA material in Maya
Lesson 4a: Material creation continued
Lesson 4b: Material creation continued
Lesson 4c: Texturing flowers
Lesson 5a: Texturing flowers continued
Lesson 5b: Final scene walkthrough
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Spach-Alspaugh House and Environment Volume 3
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