In this tutorial we create an animation of a low polygon man throwing repeated punches at a boxing ball. You will learn how to key frame more involved motions over a longer period of time working with the time slider. Once the main frames for our boxing animation has been keyed we will start to edit and refine it in the Graph Editor. We'll also use the Dope Sheet to offset the rotation in the spine and arms. Finally we render out our animation sequence.
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