This tutorial takes you through the process of using Maya's active and passive rigid bodies to quickly place multiple objects into your scene without getting any intersecting geometry.
Object placement using dynamic simulations is a very handy technique to know as this could potentially save you hours of work when you need to place numerous objects onto complex irregular surfaces.
This tutorial is done in Maya 2011 but you will be able to follow along with it in any other version of Maya.
This tutorial is free to download for all Simply Maya members. Membership is free, you can sign up here if you are not already a registered member.
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