Tutorial Overview

In this tutorial we take a look at creating the UV maps and the environment for the Spach-Alspaugh House. We cover many topics like UV mapping and baking of high resolution geometry into displacement. We also generate ambient occlusion maps to prepare for texturing. This we do using mental ray and Maya's inbuilt Turtle render engine. We then create the plants and trees with paint effects, which we convert to polygons. Finally we do a basic camera match, and look at various techniques for placing objects with particle systems.

Other tutorials in this series

Spach-Alspaugh House and Environment Volume 1
Spach-Alspaugh House and Environment Volume 3
Spach-Alspaugh House and Environment Volume 4
Spach-Alspaugh House and Environment Volume 5

Downloads

If you've purchased a downloadable copy of this this tutorial you can download it using the links below. Links will be active for Lifetime Members and people with video credits
Parts Credits Length Size
Lesson Pack 1 2 30 Minutes 405 Mb
Lesson Pack 2 2 60 Minutes 460 Mb
Lesson Pack 3 2 51 Minutes 268 Mb
Lesson Pack 4 2 55 Minutes 770 Mb
Lesson Pack 5 3 36 Minutes 478 Mb
Lesson Pack 6 3 45 Minutes 407 Mb
Lesson Pack 7 2 70 Minutes 480 Mb
Watch Online
  • Length: 5 hours and 47 minutes
  • Software: Maya 2015
  • Format: 1080p HD
  • Download Price: 29.95
  • Video Credits: 16

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