In this tutorial we cover the texturing and materials for the main house. The bulk of the texturing is done in Mari where we create diffuse color, bump, spec, displacement and dirt maps. We also look at various techniques to generate baked maps to aid in the texturing process, and shading with the MILA material in Maya.
This tutorial can be watched as part of the Spach-Alspaugh House series (Volume 4) or it can be viewed as a stand alone tutorial. All scene files are included.
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Spach-Alspaugh House and Environment Volume 4
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