Lighting Passes in Post-Production Maya and Nuke

By: David James | Software: Maya 2013 | Nuke 6.4 | Runtime: 2 hours and 8 minutes
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About This Course

Lighting Passes in Post-Production Maya and Nuke

In this course we create a light setup optimized for post-production in mental ray. The lights are then split into layers with appropriate passes, and reassembled in Nuke. With control of the individual lights we can relight the scene in real time without the need to re-render. If you're new to post-production this is an eye-opener into why certain things are done in compositing programs rather than in Maya. You'll learn to approach lighting from a production point of view where control is of essence. This will enable you to dramatically alter your own scene lighting, not only saving time but also allowing for better quality results.

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Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Intro Video
  • Lesson Pack 01 1. Mental Ray Lights Setup
  • Lesson Pack 01 2. Mental Ray Lights Continued
  • Lesson Pack 01 3. Render Layer Splitting & Layer Overrides
  • Lesson Pack 02 4. Render Passes in Mental Ray
  • Lesson Pack 02 5. Node Chains & Render Layers in NUKE
  • Lesson Pack 02 6. Node Chains in NUKE continued
  • Lesson Pack 03 7. Relighting in NUKE
  • Lesson Pack 03 8. Glow & Volumetric Light FX in NUKE
  • Lesson Pack 03 9. Color Grading & Light Animation in NUKE

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