Tutorial Overview

If you find yourself rendering over and over again for hours at a time, this is the tutorial for you. In this project we'll attempt to demystify mental rays render pass system. We pay special attention to the mia_material_x and it's outputs. We also look at common uses for render layers such as ambient occlusion and depth. Here we show you how to split your image apart to achieve an almost material level control in post. We delve into complex masking with pass contribution maps as well as simple masks using custom color passes. By the end of this course you should have total control of what comes out of mental ray, saving you lots of time. For the post production work we use Nuke.

Downloads

If you've purchased a downloadable copy of this this tutorial you can download it using the links below. Links will be active for Lifetime Members and people with video credits
Parts Credits Length Size
Lesson Pack 1 2 35 Minutes 309 Mb
Lesson Pack 2 3 27 Minutes 81 Mb
Lesson Pack 3 3 34 Minutes 90 Mb
Lesson Pack 4 3 28 Minutes 85 Mb
Lesson Pack 5 3 71 Minutes 228 Mb
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  • Length: 3 hours and 15 minutes
  • Software: Maya 2013 / Nuke
  • Format: 1080p HD
  • Download Price: 24.95
  • Video Credits: 14

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