Tutorial Overview

Save over $20 on the complete three volume set of our Maya fundamentals courseware. In this 12 hour long bundle we'll cover the fundamental principles of modeling and rendering in Maya.

Introduction to Maya - Modeling Fundamentals Vol 1

This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are. We'll start from a variety of primitive shapes and curves to create several Lego blocks. Starting out simply, we then progress to the more complex bricks. You'll learn how to smooth objects, how to maintain quaded geometry, why edge flow is important, how to cut holes in complex surfaces and how to fully merge different objects together.

Modeling something badly in Maya is not hard. Doing it in a way that the objects you produce are useful for animation, simulation, and rendering is a lot more complicated. There is a lot more to creating a model in Maya than getting something that looks good in the viewport, and in this course we'll try and show you why, and how to avoid the pitfalls.


Introduction to Maya - Modeling Fundamentals Vol 2

This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. This course is aimed at people that have some modeling experience in Maya but are having trouble with complex objects. You don't need to watch volume one if your comfortable jumping in at the deep end. You'll learn how to smooth objects, how to maintain quaded geometry, why edge flow is important, how to cut holes in complex surfaces and how to fully merge different objects together.

Modeling something badly in Maya is not hard. Doing it in a way that the objects you produce are useful for animation, simulation, and rendering is a lot more complicated. There is a lot more to creating a model in Maya than getting something that looks good in the viewport, and in this course we'll try and show you why, and how to avoid the pitfalls.


Introduction to Maya - Rendering in Arnold

This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it in Photoshop.

Other tutorials in this series

Introduction to Maya - Modeling Fundamentals Vol 1
Introduction to Maya - Modeling Fundamentals Vol 2
Introduction to Maya - Rendering in Arnold

Downloads

If you've purchased a downloadable copy of this this tutorial you can download it using the links below. Links will be active for Lifetime Members and people with video credits
Parts Credits Length Size
Lesson Pack 1 3 70 Minutes 368 Mb
Lesson Pack 2 3 66 Minutes 552 Mb
Lesson Pack 3 3 64 Minutes 474 Mb
Lesson Pack 4 3 104 Minutes 891 Mb
Lesson Pack 5 2 40 Minutes 404 Mb
Lesson Pack 6 4 52 Minutes 424 Mb
Lesson Pack 7 4 51 Minutes 453 Mb
Lesson Pack 8 3 54 Minutes 693 Mb
Lesson Pack 9 3 41 Minutes 593 Mb
Lesson Pack 10 4 20 Minutes 82 Mb
Lesson Pack 11 4 51 Minutes 56 Mb
Lesson Pack 12 3 61 Minutes 322 Mb
Lesson Pack 13 3 61 Minutes 287 Mb
  • Length: 12 hours and 15 minutes
  • Software: Maya 2017
  • Format: 1080p HD
  • Download Price: 49.95
  • Video Credits: 14