Parts | Credits | Length | Size |
---|---|---|---|
Download Lesson Pack 1 | 3 | 70 Min | 368Mb |
Download Lesson Pack 2 | 3 | 66 Min | 552Mb |
Download Lesson Pack 3 | 3 | 64 Min | 474Mb |
Download Lesson Pack 4 | 3 | 104 Min | 891Mb |
Download Lesson Pack 5 | 2 | 40 Min | 404Mb |
Download Lesson Pack 6 | 4 | 52 Min | 424Mb |
Download Lesson Pack 7 | 4 | 51 Min | 453Mb |
Download Lesson Pack 8 | 3 | 54 Min | 693Mb |
Download Lesson Pack 9 | 3 | 41 Min | 593Mb |
Download Lesson Pack 10 | 4 | 20 Min | 82Mb |
Download Lesson Pack 11 | 4 | 51 Min | 56Mb |
Download Lesson Pack 12 | 3 | 61 Min | 322Mb |
Download Lesson Pack 13 | 3 | 61 Min | 287Mb |
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are. We'll start from a variety of primitive shapes and curves to create several Lego blocks. Starting out simply, we then progress to the more complex bricks. You'll learn how to smooth objects, how to maintain quaded geometry, why edge flow is important, how to cut holes in complex surfaces and how to fully merge different objects together.
Modeling something badly in Maya is not hard. Doing it in a way that the objects you produce are useful for animation, simulation, and rendering is a lot more complicated. There is a lot more to creating a model in Maya than getting something that looks good in the viewport, and in this course we'll try and show you why, and how to avoid the pitfalls.
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. This course is aimed at people that have some modeling experience in Maya but are having trouble with complex objects. You don't need to watch volume one if your comfortable jumping in at the deep end. You'll learn how to smooth objects, how to maintain quaded geometry, why edge flow is important, how to cut holes in complex surfaces and how to fully merge different objects together.
Modeling something badly in Maya is not hard. Doing it in a way that the objects you produce are useful for animation, simulation, and rendering is a lot more complicated. There is a lot more to creating a model in Maya than getting something that looks good in the viewport, and in this course we'll try and show you why, and how to avoid the pitfalls.
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it in Photoshop.
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If you're set on learning Maya, our streaming plans will get you up and running quickly. With a subscription, you can watch every course on the site. That's more than 300 hours of Maya training. Blow up a bank or texture a dinosaur. Build 3D lego or render an interior scene. We have projects that make learning interesting.