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Creature Vol 3 - UV Layout and Texture

This is our final set of lessons in the creature series by Jason Edwards. Here we'll take you through UV mapping of the creature using different techniques. We start by covering some simple UV mapping and rapidly move on to show you some of the ways it's done in a professional fast-paced studio. Even if you're an old hand at UV mapping the first parts of this video may be a eye opener for you. We then move on to ZBrush where we show various ways of quickly texturing an entire character in ZBrush. Textures created include a diffuse color, a spec/reflection map, a normal map, and finally a displacement map. The final two parts of the video take us back into Maya. Here we show you how to set up the maps you generated in ZBrush on a Mental Ray material.

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Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Intro Video
  • Lesson Pack 01 1. Exporting model from Zbrush to Maya and project UV's
  • Lesson Pack 01 2. UVing the front leg
  • Lesson Pack 01 3. UVing the back leg
  • Lesson Pack 02 4. UVing the body and tail
  • Lesson Pack 02 5. UVing the head
  • Lesson Pack 02 6. UVing the teeth, horns and tongue
  • Lesson Pack 03 7. Merging the geometry and the UV's
  • Lesson Pack 03 8. Merging the UV's on the head
  • Lesson Pack 03 9. Exporting model back to ZBrush and painting starts
  • Lesson Pack 04 10. Masking off the creature and painting continues
  • Lesson Pack 04 11. Painting the toe nails
  • Lesson Pack 04 12. Painting in skin detail
  • Lesson Pack 05 13. Adding detail to the back and the head
  • Lesson Pack 05 14. Painting the horn and teeth
  • Lesson Pack 05 15. Painting the inside of the mouth and the tongue
  • Lesson Pack 06 16. Painting the eye and exporting maps
  • Lesson Pack 06 17. Lighting the creature in mental ray
  • Lesson Pack 06 18. Shading the creature with mia_material_x

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