Home / Video Courses / Introduction to Maya - Modeling Fundamentals Vol 1

About This Course

Introduction to Maya - Modeling Fundamentals Vol 1

This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are. We'll start from a variety of primitive shapes and curves to create several Lego blocks. Starting out simply, we then progress to the more complex bricks. You'll learn how to smooth objects, how to maintain quaded geometry, why edge flow is important, how to cut holes in complex surfaces and how to fully merge different objects together.

Modeling something badly in Maya is not hard. Doing it in a way that the objects you produce are useful for animation, simulation, and rendering is a lot more complicated. There is a lot more to creating a model in Maya than getting something that looks good in the viewport, and in this course we'll try and show you why, and how to avoid the pitfalls.

Learn VFX from industry professionals.

Unlimited access to every course
Online community support
Project files for download

Learn VFX from industry professionals.

Buy and own your content
Online community support
DRM free files that don't expire
Come back and re-download at any time

Related Courses

Other courses you might find interesting


Images from this course

Main banner from Introduction to Maya - Modeling Fundamentals Vol 1

Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Intro Video
  • Lesson Pack 01 1. Maya A basic overview
  • Lesson Pack 01 2. Smoothing edges and topology basics
  • Lesson Pack 01 3. Using photographic reference, box modeling and merging primitive objects
  • Lesson Pack 02 4. A look at smoothing and the impact of face normals
  • Lesson Pack 02 5. Reusing existing geometry and cutting shapes while maintaining quaded geometry
  • Lesson Pack 02 6. Working on quarter of a model and using cutting guides to speed up modeling
  • Lesson Pack 03 7. Retopologize to optimize edge flow
  • Lesson Pack 03 8. Using curves to create more complex shapes
  • Lesson Pack 03 9. Merging complex objects into one whole piece
  • Lesson Pack 04 10. Creating and looking at the topology of a curved Lego brick, starting from a poly plane
  • Lesson Pack 04 11. Adding primitives to existing bricks while maintaining good topology
  • Lesson Pack 04 12. Creating the wheels for the car
  • Lesson Pack 05 13. Symmetry and scaling
  • Lesson Pack 05 14. Putting it all together and building the car

Is streaming not right for you?

We offer DRM free digital downloads as well

While streaming is the default option these days, we get that it's not for everyone. Maybe there's a specific course you're interested in, and you'd rather download it to keep.

Our DRM free downloads don't expire, so you can come back and re-download at any time. We keep an online course library for you.

Want to try our streaming service?

we also offer a subscription based streaming service of our courses

If you're set on learning Maya, our streaming plans will get you up and running quickly. With a subscription, you can watch every course on the site. That's more than 300 hours of Maya training. Blow up a bank or texture a dinosaur. Build 3D lego or render an interior scene. We have projects that make learning interesting.

Latest Courses

Some of our more recent courses