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Pixelwelder
22-02-2004, 12:01 PM
Hi there im facing a problem with this, never used it before so i may need some help to understand it. ;)
Im using artisan when im painting the head the oragen also appears in the other part of the body.
Second in the top of the biku is with stripes no smooth as the side.
Why this hapens ?
http://www.pixelwelder.no.sapo.pt/trabalhos/doubt.jpg
mtmckinley
22-02-2004, 05:31 PM
You need to UV map the model. At the moment, the body is using the same UV space as the beak, so the texture shows up down there.
The same problem with the stripes on top of the beak, the UV's there are probably overlapped or need to be straightened out.
I'll move this to the texturing forum. Also, I'll rename your thread, since it's not Paint FX that you are using, but the 3D Paint Tool. :)
Well said Mike... You have to make sure the models UVs are flat to get the best results for Maya Paint.....
Pixelwelder
22-02-2004, 08:39 PM
ok guys thanks im gona brake mt met apart in low polly and asigne a texture to each part an d the paint it corrrect ?
mtmckinley
22-02-2004, 08:50 PM
No, you need to UV map the model. Breaking it apart won't change that.
Pixelwelder
22-02-2004, 11:51 PM
so... let me see if i understood
i asgned a simgle shader do the model and the file texture, so now i just need to aply the texture to the body, right!! and after it no problem ...
thanks ;)
Pixelwelder
23-02-2004, 10:43 AM
Ok Thanks dude, it´s solved i downloaded the tut from your website, but it´s so small !!! :(
Thanks a lot ;)
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