View Full Version : mixing textures in Maya
herr_klaus
12-07-2005, 11:29 AM
http://www.3dtotal.com/team/Tutorials/marcusb/window.asp
I was wondering how to mix textures in Maya
http://www.3dtotal.com/team/Tutorials/marcusb/img/09.jpg
to achieve this kind of effect
http://www.3dtotal.com/team/Tutorials/marcusb/img/01.jpg
thaNks
NitroLiq
12-07-2005, 12:57 PM
You would use a blend node in Maya and a b/w grunge map to control the actual blend value. The attached image shows a quick example...two different texture files and respective bumpmaps plugged into two blinns plugged into the blend node. Then theres a grungemap I painted in photoshop controlling the blend node's alpha setting.
herr_klaus
12-07-2005, 04:41 PM
hello nitroliq thanks for the information , i'm gonna try it out...
mhcannon
12-07-2005, 05:36 PM
Might also look at layered shaders.
herr_klaus
12-07-2005, 05:59 PM
I heard that layered shaders are quite expensive for your system resources.
Is that true ?
NitroLiq
12-07-2005, 06:41 PM
Anything can be intensive...depends how complex things get and how much has to be calculated. For what you want to do and what is being done in the 3dtotal examples the blend node is really what you're looking for.
herr_klaus
15-07-2005, 06:12 PM
I see , but anyways thanks for the advice i appreciate that
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