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BigRed60083
10-10-2005, 08:36 PM
I have downloaded a few shaders from highend 3d to texture parts of some of my models and unfortunately dont have much experience with shaders. When i import it into the hyper shade and assign one to a part of my model it turns the lights waaaay up or something and my renders get all blown out with white light. Is there any way to avoid this. Maybee I am not using teh shaders correctly or somethin. thx.

Alan
11-10-2005, 09:51 AM
use falloff and decay on your lights and check their intensities.

:ninja:
A

BigRed60083
11-10-2005, 11:41 AM
I dont have any lights in the scene. I only used HDRI for the lighting.