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View Full Version : texture bleed when model smoothed


t1ck135
21-12-2005, 08:28 PM
Hi,

I've created a model and added a texture along the top and a texture around the side. When I smooth the object it adds an extra line around the side and causes the texture from the top surface to stretch onto the side surface.
Is there any way around this or is it dependant on if the textures overlap their own edges on the color map?

t1ck135
21-12-2005, 09:14 PM
as a workaround I've just added a cut on the geometry really close to the lines where the problem is occuring. It means extra polys but that really isnt an issue at present.

Some Guy
24-12-2005, 02:15 AM
I THINK the problem occurs when you smooth it because it also smooths the UV's and makes them smaller or bigger. I think that u have to turn the Smooth UV's option off or keep the map borders on or somthing. Hope this helps :D

t1ck135
02-01-2006, 11:38 AM
just seen this Some Guy, thanks for the extra info.

I'm guessing that might have been the reason for the smoothing problem. I'll give it a go on the next high res model I work on if it happens again :)