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GateKeeper
15-11-2002, 05:06 PM
Hello all,

I have a question about splitting polygons. In the Maya Fundamentals tutorials that came with the book the author mentioned avoiding non-manifold geometry. He described this as a polygon with more than four sides. (then he said five in a different tutorial.) What affects could non-manifold geometry have on a model during the different steps in finishing it? i.e. modeling, animation, coloring, rendering. I know how to avoid having this type of geometry but am not completley sure why I should be avoiding it.

:confused:

kbrown
02-12-2002, 09:07 AM
Some functions won't work at all or they can produce weird results if your model has non-manifold geometry. Non-manifold can mean that one or more polygons has a different normal direction than the adjacent ones. It can also mean a polygon with less than 3 vertices or some loose vertices without any edges connected to it (and many other things). I like to think that non-manifold geometry is a synomym to illegal geometry...

GateKeeper
02-12-2002, 09:05 PM
ah okay thank you for the clearup