View Full Version : minigun
marlonjohn
15-03-2007, 09:49 PM
yes, the one an only minigun... ;) im going to try to ATTEMPT and create this beast. might change a few things when i create it but yeah hopefully it will look alright :p i think after i create the minigun, i might chuck it on a vechicle :)
marlon
heres the beast i will most likely copy,
http://img168.imageshack.us/img168/5273/44495938jg6.png
younglion
15-03-2007, 10:04 PM
nice choice man, what vehicle are you going to mount it on? i suggest the smart car or bugatti veyron........;) :p
severinianthony
15-03-2007, 10:08 PM
You seem to be in an Unreal-esque mood.
Hey! Here's what you should do; make this (above) minigun, and a bunch of other Unreal weapons, model some basic characters, and have 'em storm your Capitolio building! :D :p
Kidding; go for it ^_^
Acid44
15-03-2007, 10:18 PM
dude is that thing real!?!?!?! i want one!!!
mount it on a mini cooper s... or a skateboard...
starjsjswars
16-03-2007, 01:25 AM
Lol looks cool GL.
marlonjohn
16-03-2007, 11:39 AM
@ younglion - lol thats a good question, im not quiet sure what car im going to mount this on but i have abit of an idea. i wanna put it on a small car such as the mini cooper like acid suggested :) or i might put it on a forklift... yes it sounds wierd but check out this new game called, "army of two" this is where i got the idea from.
heres a link to some videos of army of two http://au.media.xbox360.ign.com/media/825/825894/vids_1.html
@ severinianathony - Hahaha.... thats a good idea, you never know, it might happen ;)
@ acid - yeah might mount it on mini cooper most likely(thats if i know how to make a car lol).
@ starjsjswars - thanks man :)
marlonjohn
16-03-2007, 01:56 PM
just started, progress in a couple of mins
http://img151.imageshack.us/img151/6039/39900188my2.png
marlonjohn
16-03-2007, 05:30 PM
heres a couple of updates, not too happy with them soo might redo them ... any crits? most welcome :)
http://img293.imageshack.us/img293/9310/19949914fi9.png
marlonjohn
16-03-2007, 05:31 PM
http://img95.imageshack.us/img95/8165/14151618cf6.png
younglion
16-03-2007, 06:51 PM
nice start but the handle need to big bigger and wider.
starjsjswars
16-03-2007, 07:25 PM
Lol... what render is that?
petrol
17-03-2007, 12:12 AM
Its a low sample rate ambient occlusion render. In the attributes for the occlusion node, up the samples to about 64/128 and it should get rid of most of the grainyness for better quality previews.
Looks cool though mate. :)
Acid44
17-03-2007, 03:36 AM
looks good man ive never seen a model by you that isnt mostly cylinders:p
marlonjohn
22-03-2007, 11:43 PM
younglion - thanks, yeah i also agree with the handle ... looks too punie ;)
starjsjswars - ambient occlusion render for shader as petrol mentioned ;)
petrol - cheers man, yeah i only hit it up to 64 sample or higher if its the final product etc, though for now i like it at 16 sample because of that sketchy feel :p
acid - "ive never seen a model by you that isnt mostly cylinders" hahaha good one :p
thanks for the comments guys... i will work on the minigun tonight after the simpsons finish ;) :p
marlon J
marlonjohn
23-03-2007, 06:53 AM
heres a couple of updates ... redid the back bit pretty much and im happy with it now :) neally finished just gotta add a few more things and some updates ;)
http://img118.imageshack.us/img118/3092/72551615jh9.png
marlonjohn
23-03-2007, 06:54 AM
http://img339.imageshack.us/img339/4849/34929188dv0.png
marlonjohn
23-03-2007, 06:55 AM
http://img19.imageshack.us/img19/9767/24216376rh7.png
marlonjohn
07-04-2007, 05:48 AM
hey guys, ived come back to this just to finish it off :) though i need help, whats the best method of creating this shooting handle?
http://img250.imageshack.us/img250/435/helpmw7.jpg
DJbLAZER
07-04-2007, 12:32 PM
Guess what? There IS no best way ;) Just a lot of tinkering with polys or nurbs.
DJbLAZER
07-04-2007, 12:33 PM
[delete me] accidental double post
marlonjohn
07-04-2007, 09:20 PM
cool, i hope so DJ ;) :p
heres abit of a start, dont really like it might redo ... any suggestions?
http://img341.imageshack.us/img341/2415/helpmn2.png
wiredvibes
08-04-2007, 05:12 AM
I have one modeleld almost exactly like it ill post it as soon as i get home ..... its a little on the high poly side but w/e... just having fun
publicFunction
08-04-2007, 05:25 AM
MJ,
I would do it in NURBS quickly to get the basic shape and then convert to polys and then to Sub-D. Once you have the shape in place in Sub-D convert back into Polys but keep the details (i thinks it is the Adaptive Option u use).
starjsjswars
05-05-2007, 11:23 PM
Looks good.. but are you gonna finsh it any time soon?
:)
taahir
08-05-2007, 11:04 AM
I like it so far .good work
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