View Full Version : Splash Damage - Art Test
tweetytunes
22-11-2008, 08:16 PM
Hi everybody.
Going for a new job at Splash Damage and I have to do a art test for it.
Basically I have to build this
http://www.splashdamage.com/images/content/arttest_concept02.jpg
With 20,000 Tri`s fully textured and add my own personal touch to it. - Now here`s the thing.
20,000 tri`s - I have built the whole thing in just over 4,000 which is really making me wonder is low poly really low poly any more ??? - I mean I have even started being my own bits on to the scene and think there is quite abit of detail on there. Maybe its just me. Anyway I know this is going to be mostly down to the texturing but here is my W.I.P on the model so far
http://www.ravage3d.com/images/Splash/1_1.jpg
http://www.ravage3d.com/images/Splash/1_2b.jpg
tweetytunes
22-11-2008, 08:20 PM
Here is some more
http://www.ravage3d.com/images/Splash/1_3.jpg
http://www.ravage3d.com/images/Splash/1_4.jpg
Just got to do the hand rails and then I`m cracking on with the textures before I add more of my own things.
I think "low poly" is now a relative term. Looking good so far.
BennyK
23-11-2008, 03:29 AM
Looking pretty good :)
Where did you get the wire fence texture?
Benny
tweetytunes
23-11-2008, 08:49 AM
Thank you.
The texture I made myself
marlonjohn
23-11-2008, 01:09 PM
i like the way you've maintained detail yet its still low, nicely done tunes! me wanna see some wireframes ;)
goodluck with the job aswell,
tweetytunes
23-11-2008, 01:28 PM
Ok no problem - not much to look at though - hehe - its now just under 5000 - see lower image for actual number
http://www.ravage3d.com/images/Splash/2_1.jpg
http://www.ravage3d.com/images/Splash/2_2.jpg
http://www.ravage3d.com/images/Splash/2_3.jpg
BennyK - If you want the mesh texture I put it in a rar file for you - feel free to use it - or anyone else.
Its ok not perfect
Wire Mesh texture (http://www.ravage3d.com/images/Splash/Wire_mesh.rar)
BennyK
23-11-2008, 03:52 PM
Cool! tileable :)
I found some as well for the last challenge but I remember having trouble with the size... I needed it torn up anyway so I couldn't use a tileable texture...
Thanks anyway...
Benny
Joopson
23-11-2008, 05:03 PM
I always am very impressed by your work, Tweety. This is no exception :)
But yeah, what kind of limit is 20,000? What could you do with all of those? meh, I like good ol' fashioned N64 polycounts, you know?
elephantinc
23-11-2008, 05:14 PM
Originally posted by Joopson
I always am very impressed by your work, Tweety. This is no exception :)
But yeah, what kind of limit is 20,000? What could you do with all of those? meh, I like good ol' fashioned N64 polycounts, you know?
I cant image what being a modeler for games back then.....
looks good, what are you going to add yourself?
honestdom
23-11-2008, 05:44 PM
do you have to bake the lights and do that coloured verts mumbo jumbo? i'm lost when it comes to games speak.
It looks pretty cool so far, with 20k tris this will look great when its done! :)
Joopson
23-11-2008, 07:58 PM
I was bored.
Just 2817 tris
I may texture it, but who knows? I don't.:p
-Andy
Chirone
23-11-2008, 09:00 PM
i assume eerything is made of completely seperate bits of geometry right?
tweetytunes
23-11-2008, 09:01 PM
Originally posted by Chirone
i assume eerything is made of completely seperate bits of geometry right?
Yes at the mo - will start to combin bits once they are finished and triangulated - does it really matter ?? - have I missed something here ??
Originally posted by Joopson
I was bored.
Just 2817 tris
I may texture it, but who knows? I don't.:p
-Andy
HA HA - Maybe we should have something like this as the next challenge (if we ever get one ???)
That a lovely water texture - where did you get that ???
Originally posted by elephantinc
looks good, what are you going to add yourself?
Well I added what I call the hut, but thinking a boat and a blood trail leading up to the door ~ ohhh spooky ~
Here is some more on the bridge.
http://www.ravage3d.com/images/Splash/3_1.jpg
http://www.ravage3d.com/images/Splash/3_2.jpg
Joopson
23-11-2008, 09:12 PM
The water texture is a load of crap, haha. Its a picture of sand I added to a dark green phong.
the texture is Here (http://www.joopsontoons.com/awful!.jpg)
I didn't tile it, BTW
it does look OK though...
Chirone
23-11-2008, 10:13 PM
Originally posted by tweetytunes
Yes at the mo - will start to combin bits once they are finished and triangulated - does it really matter ?? - have I missed something here ??
*shrugs* (i thought there was a smily for this, must have been somewhere else i saw it)
i always wondered this for hard surface things... if thing can be imported to a game engine without being a single mesh
if you combine though you'd end up with a lot more polys to worry about wouldn't you?
Mayaniac
23-11-2008, 10:41 PM
I like it! Very clean and efficient use of polys.
Tweety
looking good mate
just want to say good luck with the application, I got turned down by them this week for the character artist position. I had pretty much everything they wanted on the sheet apart from Mel, I guess Im just not good enough....I asked them why but have had no reply...
Im only up the road from them like you as well...I so wanted to be closer to home in that respect...
Jay
tweetytunes
28-11-2008, 10:45 PM
Arr man sorry to hear that - starting to panic a bit now after hearing that.
Well at least I could always use it for other job apps aswell
I have no idea when it comes to mel aswell
LOL dont panic, thats defeatist, get in there!!
Jay
tweetytunes
30-11-2008, 07:46 PM
Right finally got the first part uv mapped - the upper level minus the door.
I`m thinking 4 texture maps at the moment but we will have to wait and see
http://www.ravage3d.com/images/Splash/4_1.jpg
http://www.ravage3d.com/images/Splash/4_2.jpg
tweetytunes
01-12-2008, 01:19 PM
Bridge done
http://www.ravage3d.com/images/Splash/5_1.jpg
http://www.ravage3d.com/images/Splash/5_2.jpg
BennyK
01-12-2008, 04:02 PM
Nice UV mapping. I imagine it's not that hard but probably annoying anyway :)
I see something weird at approximately (8.9,4.2)
Keep it up!
Benny
tweetytunes
01-12-2008, 04:03 PM
Nice spot there BennyK one of the maps had slipped out of place - and yes very annoying - I hate this part of 3D the most.
Dock done as well - might paint this texture twice as alot of the wood is duplicated. - Have to wait and see how it goes ,,,
http://www.ravage3d.com/images/Splash/5_3.jpg
http://www.ravage3d.com/images/Splash/5_4.jpg
tweetytunes
01-12-2008, 04:35 PM
UV done - for now - still nee dto add afew details here and there but will do that after I texture these first - right off to photoshop.
http://www.ravage3d.com/images/Splash/5_5.jpg
http://www.ravage3d.com/images/Splash/5_6.jpg
gster123
02-12-2008, 08:19 AM
Looks good man.
Good luck with this.
Steve
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