View Full Version : BUMP MAP/PHYSICAL SUN
murambi
05-05-2010, 10:33 PM
HI all
i have this image with bump map lines on it and it renders fine on default lighting
left image but when i add physical sun and sky this happens...can anyone pls tell me what im doing wrong
honestdom
06-05-2010, 07:13 AM
did you correct the gamma on the texture? perhaps its just washed out.
murambi
06-05-2010, 07:57 AM
havent done that i thought you only apply gamma correction node to your diffuse maps not bump maps let me try and get back to you
honestdom
06-05-2010, 11:31 AM
well you could just change the gamma in the framebuffer to 0.4545 and set the gamma of the sun and sky to 1... that might work.
No need to gamma correct bump maps as they don't feed info into any color channels. I think the problem on the underside is stemming from the ambient lighting, if whatever is beneath it is light colored then I can see that happening when it throws its color onto the balloon.
murambi
07-05-2010, 12:25 PM
nope i used a bump map on the basket and it worked perfectly fine very weird whats going on...............anymore suggestions
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