View Full Version : Environment, Props & Vegetation
ColdWave
01-08-2010, 12:03 PM
Here are some things i'm working on...
Keep in mind some of them are still WIP so improvements on the way. Some of them are finished those which are ingame.
C&C are welcomed
Vegetation Ingame :
http://gamedevv.hit.bg/Araceae%20ingame.JPG
http://gamedevv.hit.bg/Plant_3.JPG
http://gamedevv.hit.bg/ku4ence.JPG
Props :
http://gamedevv.hit.bg/Lighter.PNG
http://gamedevv.hit.bg/Village_Lamp2.PNG
Ingame :
http://gamedevv.hit.bg/Village_Lamp_3.JPG
http://gamedevv.hit.bg/Pic_1.JPG
Buildings :
Barn
http://gamedevv.hit.bg/B1.JPG
http://gamedevv.hit.bg/B2.JPG
ColdWave
01-08-2010, 12:05 PM
Houses :
http://gamedevv.hit.bg/House_1.1.JPG
http://gamedevv.hit.bg/House_1.2.JPG
http://gamedevv.hit.bg/House_2.1.JPG
http://gamedevv.hit.bg/House_2.2.JPG
http://gamedevv.hit.bg/House_3.1.JPG
http://gamedevv.hit.bg/House_4.1.JPG
http://gamedevv.hit.bg/House_4.2.JPG
daverave
01-08-2010, 12:12 PM
Nice work coldwave, I wondered what you had been upto........dave
Perfecto
01-08-2010, 06:10 PM
Very cool stuff Coldwave :)
Rhetoric Camel
01-08-2010, 07:49 PM
looks awesome. what game is this for?
ColdWave
01-08-2010, 10:22 PM
Personal project... When me & my 2 friends have something for beta testing we will make open beta tests.. maybe for holidays... don't know yet :)
ben hobden
02-08-2010, 02:42 AM
Liking these. Good suff! What engine are you using?
ColdWave
02-08-2010, 09:31 AM
udk.com
ColdWave
02-08-2010, 04:26 PM
House_5
http://gamedevv.hit.bg/House_5.1.JPG
http://gamedevv.hit.bg/House_5.2.JPG
http://gamedevv.hit.bg/House_5.3.JPG
stwert
02-08-2010, 06:34 PM
Cool stuff! You've been busy!
bullet1968
02-08-2010, 09:30 PM
Cool stuff mate...wondered where you had gone....obviously head down bum up workin like a trooper!!! Nice work man!! I dig the style...looks kinda medieval like. Nice one
cheers bullet
ColdWave
03-08-2010, 09:13 AM
Steampunk = medieval + some technologies
Lion`I
03-08-2010, 03:49 PM
Respect, this is just pure AWESOMENESS!
Keep up the good work
:beer:
Ataraxy
07-08-2010, 05:11 AM
Cheers! looks good
ColdWave
08-08-2010, 01:03 PM
House_6.
Keep in mind that a lot of props will be added to the houses, but i need to model them separate to use them all over the level.
http://gamedevv.hit.bg/House_6.JPG
http://gamedevv.hit.bg/House_6.1.JPG
ColdWave
10-08-2010, 08:19 PM
House_7
C&C welcomed
http://gamedevv.hit.bg/House_7.1.JPG
http://gamedevv.hit.bg/House_7.2.JPG
mastone
10-08-2010, 09:34 PM
I like the steampunk style love to see an entire level.
Have you tried the Unity engine ( You use unreal right?)
ColdWave
10-08-2010, 10:04 PM
Yes i'm using UDK .... I'll build entire level... + vegetation + props...
1 main character
A combat System
Lights etc...
Workin` on a prototype with which me and 2 of my friends will try to show off @ some events or present to some companies.
I have about 20 concept arts of houses so more to come ! ;)
mastone
10-08-2010, 10:42 PM
What's your goal with those demo's?
Is it :
A. Landing a Job at a gamesstudio
or
B. Selling a concept of a game to a studio/developer
If it's A then I would give each of your friends a certain task ( or tasks) and each makes a reel of stuff they did and in the end make a combined reel which shows some ingame engine stuff so that the studio knows you know the larger picture...
if it's B then I would invest more time in developing the background story, some conceptart and a couple of short ingame sequences which shows some concepts you plan to incorporate in the game which are unique or fun or just help sell the idea.
This so called pitch ismore about selling the idea and creating enthousiasm than it is about tech stuff.
Good luck in your endeavours:beer:
ColdWave
10-08-2010, 11:23 PM
Building portfolio. I'm makin` all the 3D.
Modeling,Uvs,Texturing,Rigging,Animatio etc...
One concept artist is making all the 2D
And a coder make the Mechanics.
About A : Yes if we build something this is equal to portfolio.
About B : Yes we are aiming to show the idea, but like people i know. This could turn in 2 ways.
1st - > Sell the idea -> The end
2nd -> Show the idea and lets say Sony invest to make the game and finish it ... ( I know people who did this )
3 man studio:
Concept art, 3D, Code
They have contract with sony and they are from the town i'm living Sofia. So i assume that everything is possible.
http://www.youtube.com/watch?v=T0MlYJ4IrrU
I'll need as much help as all of you can give me ... as advices etc... i'll post everything in this thread.
Also if some of the industry artist want to give some advices like mtmckinly, jay and all of you will be good for us.
10x keep watching!
ColdWave
25-08-2010, 01:40 PM
C*C welcomed
House_8
http://gamedevv.hit.bg/House_8_1.JPG
http://gamedevv.hit.bg/House_8.JPG
House_3_Texture
http://gamedevv.hit.bg/House_3_1.JPG
http://gamedevv.hit.bg/House_3_2.JPG
daverave
25-08-2010, 02:18 PM
Thats realy good texturing coldwave, I dont comment on your models as its had to tell if they are good till they are textured. Are you making all you textures in photoshop..............dave
ColdWave
25-08-2010, 04:15 PM
Color - > Photoshop
AO -> Xnormal
Normal map -> Crazy Bump
Specular -> Photoshop
s2-speedy
26-08-2010, 11:10 AM
Top work! good luck with the project. :)
gster123
26-08-2010, 03:05 PM
Really good work.
How you finding UDK? Are you exporting using Actor X?
ColdWave
26-08-2010, 04:18 PM
I'm on weak machine so a lot of bugs for me with the UDK.
And yeas ActorX is awesome... pretty smooth exporting, no problems @ all.
marlonjohn
11-09-2010, 05:07 PM
absolutely loving the style of the project.
are you using any limitation on how big texture files sizes are for models?
ColdWave
07-10-2010, 09:12 PM
Well around 1k for the buildings, but we will try and find out what is the best optimized result
I also have a table of textures sizes = Vram usage.
The udk provide it in the doc files... It's very handy for calculating how much video will you need.
I'm makin` them in 2k. And smaller them later.
But i find out that high res painting then lower them keeps amazingly lots of the details that you painted in the high res. So i'm thinkin in jumping in 4k for first coloring then lower the texture for the ingame purpose.
Cheers, ColdWave
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