PDA

View Full Version : AH-64 Apache Helicopter


skippyk39
19-01-2011, 08:20 AM
Hey everyone, I think it's about time I post some work, so here is the latest project I'm working on. I've been working on it for 2-3 weeks now for a few hours a day at a time, depending on how much free time I have.

I'll try and update this regularly as I go, feedback is always appreciated.

Thanks!

(Sorry if the images are too big, not sure how to scale them down here)

daverave
19-01-2011, 08:04 PM
Looks good skippyk39, I did down load the tut didnt get to the rotor yours looks spot on.........dave

skippyk39
21-01-2011, 07:42 AM
Thanks Dave!

Small update here, worked on the weapon under the Apache. Still quite a bit left to do on it.

skippyk39
22-01-2011, 07:57 AM
More work done on the weapon.

daverave
22-01-2011, 10:24 AM
Thats comming along nicely skippyk39 keep up the good work..........dave

dalenas
23-01-2011, 07:42 AM
Nice modeling and nice details man!

bullet1968
23-01-2011, 11:09 AM
nice work mate.....thats coming along nicely!

cheers bullet

skippyk39
24-01-2011, 08:17 AM
Thanks guys!

Another update on the weapon. I have a few minor details left to add to it, than I can move onto the next part.

bullet1968
24-01-2011, 11:16 AM
suwweeeetttttttttt

daonlyrabbit
24-01-2011, 05:48 PM
Very nice, would like to see more updates

skippyk39
25-01-2011, 07:26 AM
Started working on the tail rotor today. Got a few more details to put on the blades, than to add in the rest of the parts.

skippyk39
26-01-2011, 07:11 AM
Got some more work done on the tail rotor. Just need to add a few cables and bolts and it'll be done.

daverave
26-01-2011, 07:19 AM
Nice work, is the tutorial this detailed or have you added some your self,,,,,,,,,dave

skippyk39
26-01-2011, 08:09 AM
Nice work, is the tutorial this detailed or have you added some your self,,,,,,,,,dave

I haven't purchased the tutorial so I'm not sure how in depth it goes. I just grabbed some blueprints, some reference images, and started modeling. :)

daverave
26-01-2011, 06:17 PM
Evan better then, looking great..........dave

Perfecto
26-01-2011, 06:19 PM
I don't know what you plan on doing in the final render, but I definetly hope you plan on doing a close up fly by or something cuz I'm loving all the details. Looking really great.

skippyk39
26-01-2011, 09:19 PM
I don't know what you plan on doing in the final render, but I definetly hope you plan on doing a close up fly by or something cuz I'm loving all the details. Looking really great.

Thanks!

Not quite sure yet what I want to do for the final render, but I am definitely getting in close to show off all the details.

skippyk39
27-01-2011, 06:55 AM
Just a small update today. Finished working on the tail rotor.

bullet1968
27-01-2011, 11:50 AM
F**k me that is booger mate...really booger

skippyk39
28-01-2011, 07:05 AM
Started working on the rear wheel/landing gear today. Got a good amount done on it.

daverave
28-01-2011, 02:42 PM
You have got good speed, I think Booger means great?..........LOL.........dave

skippyk39
28-01-2011, 09:04 PM
I hope that's what it means lol.

bullet1968
28-01-2011, 09:34 PM
Yes it does...in Australia...booger means the best pick LOL you get the drift.

skippyk39
29-01-2011, 04:03 AM
Yes it does...in Australia...booger means the best pick LOL you get the drift.

lol well thanks!

Almost done with the rear of the Apache, just need to put in a few bolts here and there.

bullet1968
29-01-2011, 05:43 AM
mate that is impressive......cant wait to see this puppy with some paint!!

cheers bullet

skippyk39
29-01-2011, 07:14 AM
Thanks bullet!

I'm looking forward to texturing this eventually. I'm not looking forward to UV'ing every piece though. :(

abhijitbire
29-01-2011, 07:41 PM
tooooooooo goooooood man!

skippyk39
30-01-2011, 12:29 AM
Thanks!

Finished up the front landing gear.

skippyk39
31-01-2011, 06:18 AM
Started working on the weapons attached to the wings.

skippyk39
01-02-2011, 05:14 AM
Finished up the weapons.

skippyk39
03-02-2011, 12:51 AM
Not much of an update, but here are a few shots of the Apache with all the pieces together.

bullet1968
03-02-2011, 01:59 AM
Mate that is s**t hot and fantastic detail!!! wow you must have put some time into this puppy my friend.....well done so far!

cheers bullet

skippyk39
04-02-2011, 06:09 AM
Thanks bullet!

Just a small update tonight, started blocking out the cockpit.

skippyk39
08-02-2011, 03:35 AM
Think I'm going to call the cockpit finished. It is missing quite a bit of detail, but I don't really have plans to get any close up shots of it. It should be enough detail just to form the silhouette of the interior.

Now just to add a few remaining details across the Apache, and the modeling should be done.

Ozgalis
08-02-2011, 04:58 AM
wow nice work man, what you plan on doing with it?

skippyk39
08-02-2011, 06:43 PM
I'm not really sure to be honest. Definitely going to put it in an environment, but beyond that I have no idea.

skippyk39
09-02-2011, 08:28 AM
Not really an update, but I wanted to play around with some lighting in V-ray to see how it would look outside of an occlusion render. I quite like how the light wraps around the shape, though I don't think this will be my final lighting setup.

bullet1968
09-02-2011, 10:28 AM
Im bbllliiiinnnndddddddddd...LOL thats def too bright mate

skippyk39
09-02-2011, 09:14 PM
lol yeah the background is blown out just a little bit :P

skippyk39
11-02-2011, 06:07 AM
I was looking at how the Apache sits on the ground, and I think I need to raise the tail end of mine up slightly, so it's not so tilted back the way it is now.

Thoughts?

bullet1968
11-02-2011, 06:45 AM
does this help skippy?

skippyk39
13-02-2011, 04:17 AM
Thanks bullet, that image helps quite a bit.

I dropped the front end a bit, and I think it sits on the ground better. I added a few more details, and I think I'm finally ready to call the model finished.

Now to start unwrapping it all. :(

bullet1968
13-02-2011, 05:02 AM
Thats a lot better mate

skippyk39
19-02-2011, 10:05 PM
Haven't had much time to work on this, but I've been playing around with displacements and bump maps to put in the details along the body. They still need work, but I think it's heading in the right direction.

bullet1968
20-02-2011, 01:35 AM
you have some work in front of you mate LOL...I dont envy you...you are doing well man...keep it going.

skippyk39
21-02-2011, 08:40 PM
haha thanks bullet. It is quite tedious, but I'm slowly working my way around the body.

Bit of an update of where I am, still got a lot to do, and there's some stretching I need to fix.

bullet1968
21-02-2011, 09:18 PM
wow...looks good so far mate....lotsa work LOL, good luck!

skippyk39
27-02-2011, 03:05 AM
lol yep, a lot of work to be done.

Almost done with the body. Need to work on the wings and the tail, along with the belly of the chopper. Starting to get tired of looking at grey dots while working on the displacement map. :P

skippyk39
05-04-2011, 06:41 AM
Starting to work on this again. I'd like to have it finished soon so I can get it in my reel, so expect more frequent updates. :P

I have the displacement map on the body done for the most part, I'm sure I'll be tweaking it some as I go a long. Now I'm on to UV'ing the rest of the parts, and get displacements done for them.

So here's what it looks like so right now:
(Sorry for the poor compression on the images, didn't bother doing my usual workflow to make the .jpgs)

daverave
05-04-2011, 12:46 PM
Nice work skippyk39, love to see this finished..........dave

bullet1968
05-04-2011, 01:03 PM
wow mate...your work is incredibly detailed mate...love your work man.

cheers bullet

Johndoe050
06-04-2011, 12:32 PM
Simply WOW! I hope you got a job doing what you do. Because if you don't how am I ever to get one hahaha.

skippyk39
06-04-2011, 07:52 PM
Thanks guys!

Simply WOW! I hope you got a job doing what you do. Because if you don't how am I ever to get one hahaha.

haha I'm not working in the industry yet, as I've only graduated from college a few months ago. But, I'm hoping that will change once I finish this up.

skippyk39
09-04-2011, 09:47 PM
I was hoping to have more done in this update, but my displacement maps were giving me grief, so I don't have as much done as I would like.

I have all the pieces that are a part of the body UV'd. I'll see if I can get my displacement to work properly, and I think I know what the problem is too. Then I'll move onto unwrapping the rotors.

paldav
10-04-2011, 06:30 AM
this is AWSOME!!

( Illegal word alert..but i cant think of anything else )

bullet1968
10-04-2011, 07:01 AM
I think it will bypass the ref paldav...you forgot the "e"...he he he he he

skippyk39
13-04-2011, 06:36 AM
Thanks paldav!

I've been busy UV'ing the rotors the last 2-3 days, and finally got all the pieces unwrapped, minus the bolts. Just going to slap a shader on those. Think I'll move onto the tail rotors next.

I also rigged up the rotors, cause I plan on doing a little animation with it. It's not very exciting, but I figure I should post something being this is in the WIP section. With the rig though, I'll be able to bend the blades for a resting position, and during takeoff and flight. As well as have the rotors speed up and slow down. It's simple, but it gets the job done.

YouTube - Rotor Rig Test (http://www.youtube.com/watch?v=Zd4gD-qNs04)

skippyk39
22-04-2011, 08:05 PM
So I've got everything UV'ed now, and I'm working on getting my environment and lighting set up before I start texturing.

This is what I've come up with. I'm trying to keep it as simple as possible, and I saw something similar to it on google that I thought looked pretty good, so I'm going to go this route. Hopefully I can get to texturing in the next couple days.

bullet1968
22-04-2011, 11:46 PM
aaaaaahhhhhhhhhh the cracked mud ground...love it mate. Looks good....cant wait for some textures mate!!

cheers bullet

skippyk39
23-04-2011, 05:46 AM
Thanks bullet!

I'm hoping I can do this model some justice with my texturing abilities. :P

skippyk39
28-04-2011, 06:12 AM
Started throwing some base colors down, and dirtying up the body. Got a long way to go, but I like how it's turning out so far.

skippyk39
02-05-2011, 07:08 AM
Doesn't feel like I've accomplished much, but here's an update. Been applying basic colors and arranging UV's as I go.

bullet1968
02-05-2011, 11:22 AM
Mate that is one sh*t hot model....the only couple of things I have in my pic. It was the rung on the port side that caught my eye..as I frequently used to get in and out of very large machines...it was always the access rungs that got my attention and where they were placed...cos sometimes it was impossible to get up the damn thing

cheers bullet

skippyk39
02-05-2011, 04:04 PM
Hey bullet, thanks for taking the time to point these things out.

For the divet, I have images with it there, and some without, so I put it in. A long with the rung, I have some images with the rung in around that placement. But others I have seen have indentations on the side for foot placement, instead of the rung, but I went with the rung instead. I'll upload a couple images to show you what I mean.

Now that I look at my images though, I can see the rung was used on a tank that was lower, and easier to get onto. Think I need to fix that up.

As for what you wrote in the yellow text, I can't quite make out what it says :P

bullet1968
02-05-2011, 07:00 PM
Yeh I noticed the footholes in very late models too...the rung is below the others in my images...no matter mate. On the yellow text...it was meant to mention the square bubble...on all except the latest variant it is there. They must have replaced the rungs and deleted the bubble and added the bevel on the latest variant by the looks of it...

cheers mate

skippyk39
01-06-2011, 06:07 AM
So it's been quite a while since I've posted an update. I haven't done too much work on the Apache itself, but more so on the environment.

I've been working on it for a couple weeks now, and I like what I have, but I don't even know if it's good lol. I've been staring at it for so long I'm not even sure if I'm going in the right direction.

So here's what I have, with a little post work in Photoshop. I hope it's not too blown out, cause it gives the look I want on my monitors here. But I'll tone it down if it's too much.

daverave
01-06-2011, 07:53 AM
My only consern is how are you going to animate the grass moving. can it be done in say aftereffects.............dave

bullet1968
01-06-2011, 10:29 AM
Looks good mate!! the reflections on the leaves look a tad bright in contrast with the stormclouds...and maybe the backlight (sun) might be a tad bright. Is the grass poly mesh?? if so it will animate fine with a vortex...but shit mate that will seriously hurt the CPU...I think dave is going in the right vector with AE if it can be done...I know SFA about AE so your call. LOL dig the sphere...expecting some clean cut alien to step out and berate my species for its shortcomings bahahaha.

If this is a waypoint it migh pay for a vehicle and some drums etc in the scene to finish it off??? like a rapid support team or something mate...if that is the intention. In reality (I think) it wouldnt have to land unless it was re-arming/re-fuelling??

Nice bloody job though man...real nice

cheers bullet

P.S maybe some fog effects in the light? just a slight tint?

ben hobden
01-06-2011, 01:02 PM
Cool details skip. The rotors especially looking veeery nice.

skippyk39
01-06-2011, 04:43 PM
Thanks for the feedback guys!

@dave - I was hoping to avoid animating it, but I don't think I'll be able to get away with it, unless I just keep it as a still image. I have a couple ideas in mind, so I'll do a bit of experimenting.

@bullet - Making notes on your suggestions with the sun and the leaves, thanks! Everything in the scene is poly's. Right now it's sitting at about 20 million. I quite like your idea of making this a waypoint, I think it'll make it a lot better than just having the helicopter sitting there by itself. And it'll give me an excuse to model another vehicle. :P

@ben - Thanks! Appreciate the comments!

daverave
01-06-2011, 05:10 PM
You could try paintfx and render out as a maya render layer(and its quick), not sure if dynamics link up with paintFX............dave

skippyk39
01-06-2011, 07:21 PM
I had originally used paintFX for the geo, as it was quick, but I found it to give me less control over the shape of the grass. So I modeled a few separate blades and instanced them around. The dynamic control that paintFX gives you would be exactly what I need, but I don't think I can add those nodes to my geo.

I'm looking into a few different things, such as a hair system, nCloth and an IK Spline rig. The spline rig looks to be the best option, but attaching it to the thousand of instances I have will probably be a pain.

daverave
01-06-2011, 08:05 PM
You could create a partical field then attact the instances to that..............dave

skippyk39
02-06-2011, 10:30 PM
I haven't done too much with particle instances, but unless there is a way to pin the instances down, so that the force fields don't blow my geo around, I don't think it would work.

I have, however, managed to get a IK Spline rig working. I just rig up the original piece of geo, and all the instances are influenced by the rig. Now I can animate the CV's on the curve, and it'll give me a bit of motion. Unless I take the time to paint the weights, I don't think I'll have a lot of motion, but a little swaying will add a nice touch I think.

sampittes
14-02-2012, 06:38 AM
You design perfect helicopter.You choose perfect color combination.The image contras is very good.