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Matan2013
26-01-2013, 04:03 PM
Hello everyone.
I created a basic Creeper model (from the game Minecraft),
and I'm experiencing a weird problem.
When I look at the model in the viewport 2.0 render everything looks fine.
And when I render the frame the textures and materials on the eyes and head are or not showing up or not showing up correctly.
Picture on how it supposed to look (viewport 2.0):
http://i.imgur.com/YVFoIPt.png

Picture on how it looks in the render (look at the top of the head and eyes):
http://i.imgur.com/fywlx6O.png

How can I fix this?
Thanks.

daverave
26-01-2013, 04:44 PM
Under the colour slot of your shader there will be transperencey see if this is connected to your texture if it is brake the connection...................dave

Matan2013
26-01-2013, 04:50 PM
Under the colour slot of your shader there will be transperencey see if this is connected to your texture if it is brake the connection...................dave

It isnt connect...
By the way - It works just fine if im working with another rendering method it only happens when I'm using mental ray.

daverave
26-01-2013, 05:35 PM
Could you post a pic of your shader setting...............dave

Matan2013
26-01-2013, 06:24 PM
Could you post a pic of your shader setting...............dave

Sure, here you go:
http://i.imgur.com/IfVIL0s.png

daverave
26-01-2013, 06:48 PM
I cannot see any thing wrong with that, you could change to a mr meterial-x shader and see if that works................dave

Matan2013
26-01-2013, 07:03 PM
I cannot see any thing wrong with that, you could change to a mr meterial-x shader and see if that works................dave
I've changed it into mia_material_x and it still happen...

daverave
26-01-2013, 07:31 PM
What file format are you using..............dave

Matan2013
26-01-2013, 07:34 PM
What file format are you using..............dave

png (to each face of each part of his body so everything is the same but it dosent work on the head and eyes)

daverave
26-01-2013, 07:55 PM
Have you got two texture for the head?..........dave

Matan2013
26-01-2013, 08:11 PM
Have you got two texture for the head?..........dave

no...
each part of the creeper is a polygon cube (that has 6 sides) and every side has its own material and texture
Yea.... I'm VERY VERY NEW to maya so I dont really know how to use 1 texture for the whole creeper

daverave
26-01-2013, 09:21 PM
I quickly created this from a UV snapshot of the cube,I make the cube with that meny subdivision so I could easly colour in in PS as you can see no problems in maya. Give texturing a try it will in the long run be a lot easier than how you are doing it...................dave

Edit:Just dropped the subdivision down on the cubeand with the same texture did another render as you can see no problem

Jay
26-01-2013, 09:59 PM
okay, for starters why are you doing this with an environment sky?? You are already asking for trouble. Clearly you don't understand the goings on with that node. Try using a couple of spotlights to test your textures instead..

Viewport 2 is not an accurate representation of anything in a scene.

Jay

daverave
26-01-2013, 10:07 PM
okay, for starters why are you doing this with an environment sky?? You are already asking for trouble. Clearly you don't understand the goings on with that node. Try using a couple of spotlights to test your textures instead..

Viewport 2 is not an accurate representation of anything in a scene.

Jay

glad you said that Jay I was going to say some thing but I think it lands on death ears...........dave

Jay
26-01-2013, 10:12 PM
hey Dave no worries mate, sometimes just saying it how it is, is best

cheers
Jay

Matan2013
27-01-2013, 09:58 AM
Ok so what you recommend me to do is: Learn about texturing and not using physical sky?
I will try that in a few hours..
by the way I really want to use physical sky and sun on my animation so please can you give me a tutorial on how to use?

Thanks,

Matan

Gen
27-01-2013, 10:51 AM
I would definitely recommend learning texturing without even touching the physical sky. The physical sky has its share of issues that need to be worked out if you want your scene to look right, like dealing with gamma problems (which you've already run into by the looks of that render). If you post the scene I could take a look(.ma format please).

Matan2013
27-01-2013, 11:52 AM
Ok. one important thing I would like to mention - The physical sky aren't the cause of this!
I know that because I already disabled physical sky and it still happened. so I'm sure its not because of the physical sky...
and I will upload the scene but I cant now because I'm not home so I will upload it in a few hours :happy:

Matan.

Matan2013
27-01-2013, 03:42 PM
Well I went and learned texturing and made 1 texture for the whole head (I created a new head just in case) Thanks for everyone who tried to help :happy:
And yes... it works with physical sun + sky
Thanks Dave, Jay and Genny ;)