View Full Version : Churchill AVRE Bridgelayer
daverave
17-02-2013, 06:19 PM
Had this one going for to long now so put it on here to give me a push to get it done..................dave
clearairstudios
18-02-2013, 12:16 AM
Really nice that. Any wires Dave?
daverave
18-02-2013, 09:30 AM
Thanks Clearair
Still need to redo some of the parts top fender for one did that quick so I could get a feel for the tank, try where I can to not smooth, as requested wires.................dave
daverave
22-02-2013, 10:55 PM
The hardest part for me is getting references for the bridge im working from 72 scale prints witch are not good but on wards and up ward...............dave
bullet1968
23-02-2013, 11:01 AM
Looking swell as usual dave
cheers bullet
Looks good. Nice work on the details so far.. Bridge looks great!
daverave
08-03-2013, 10:27 AM
Thanks cj74
Little update locking nut for the front wheel and a latch I forgot to do..............dave
Link to ref:http://svsm.org/gallery/Churchill-Mk-VII/IMG_3926
daverave
08-03-2013, 09:49 PM
A lot of work just for the thing that holds the wheel, the whole top mud guard needs to be remodelled............dave
Juanpax
08-03-2013, 10:45 PM
Like it a lot dave, great job with the details. Keep it up.
daverave
10-03-2013, 08:48 PM
Thanks Juanpax
Just a little update.............dave
daverave
12-03-2013, 12:26 PM
Having to move bits about as I move along from the front as the reference plane are out from the real tank...............dave
http://svsm.org/gallery/Churchill-Mk-VII/IMG_3896
daverave
20-03-2013, 09:20 PM
Still nibbling away at this one................dave
Edit:can you spot the error in shot two
http://svsm.org/gallery/Churchill-Mk-VII/IMG_3908
daverave
23-03-2013, 12:13 PM
Thankfully I found some more references of the same tank I was starting to struggle..............dave
http://data3.primeportal.net/tanks/dmitry_kiyatkin/churchill_mkiii/images/churchill_mkiii_63_of_68.jpg
daverave
24-03-2013, 08:12 PM
Bit of a night mare as I realized there was no step at the back of the hull so had to move all bits up and rebuild the hull................dave
ctbram
25-03-2013, 04:37 AM
Looking good Dave.
Interesting to see the refs are from Aberdeen. I worked at the US Army Tank and Automotive command (TACOM) in Michigan in the late 70's and early 80's and we used to get a lot of test data from Aberdeen. I never had a chance to go there unfortunately.
My dad would have enjoyed following this model. He was Army corp of Engineers and laid a lot of both personnel and heavy vehicle bridges although I don't recall him ever talking about a tank system to lay bridges.
daverave
25-03-2013, 01:21 PM
Tanks Rick
I was going to do the Churchill were the brigde folded in half but that was not used in WW2, this one is a bit more challenging than the sherman as there are so meny parts to it and the way it was constucted, 9 months for drawing board to production(churchill tank). One of the safest tanks to be in (allied) and moved forward the fastest witch is strange as it had only a top speed of 12mph but I think that was a result of the infantary being able to keep up with it.................dave
daverave
30-03-2013, 01:01 PM
Little update latches for the hatches, might redo the turret shape as the reference I am now using has a lot more subtle angles.................dave
http://data3.primeportal.net/tanks/dmitry_kiyatkin/churchill_mkiii/images/churchill_mkiii_41_of_68.jpg
daverave
31-03-2013, 09:26 PM
Still plugging away and still have a lot to do at the back, I normally bevel most parts if Im not smoothing but the turret has some sharp angle that I think will leave unbevelled ..............dave
Edit: If you are wondering what the funny hatch is over front gunner hatch its for loading the petard mortar (original hatch being welded shut). When all the modelling is done and I have cleaned up the scene I will do a animation of loading it.
http://www.timemoneyandblood.com/HTML/normandy/HobartsFunnies/hf_petard.html
daverave
02-04-2013, 10:12 PM
Now happy with the exhaust a little bit more to do with at the back.................dave
daverave
05-04-2013, 06:40 PM
Shovels and clamps..............dave
daverave
11-04-2013, 05:57 PM
Hardest thing to model so far (tread) as lack of references for the same type and not smoothing as there will be a lot (140-144)..............dave
http://freespace.virgin.net/chris.shillito/a22new/articles/misc/tracks.htm
daverave
13-04-2013, 08:06 PM
First test with the tread, size looks right so I need to reduce the number as there is a little over lap also the tread part that is touching the ground need to be beef up a bit but you don't know these thing until you do a test................dave
stwert
13-04-2013, 08:27 PM
This is looking pretty sweet. You've obviously studied a lot of ref, but I can't help but feel that the treads look a bit thin and flimsy. Or is that what you meant by beefing it up? Sorry I wasn't sure.
daverave
13-04-2013, 09:16 PM
Thanks Stwert yes that's what I ment, I was looking at it for a long time thinking how does the track stay on then I realised the little wheels need to be at the sides channelling in through(see link) so need to redo the curve..............dave
http://data3.primeportal.net/tanks/dmitry_kiyatkin/churchill_mkiii/images/churchill_mkiii_15_of_68.jpg
bullet1968
14-04-2013, 10:19 AM
Wow this is looking bloody nice dave
daverave
14-04-2013, 12:53 PM
Thanks Bullet, still a bit of work to do the front part of the track is good but the back is a little off and the scale is still a little large, need to redo..................dave
Edit: just as I post I notice the front is a little out
daverave
23-04-2013, 08:56 AM
Sorry for no update am trying to understand all the rigging parts I need to do to get full suspension, I will build a simple test tank first to see how I get on...............dave
Track:http://www.3dworldmag.com/2012/02/22/create-a-robot-and-rig-tank-tracks-in-maya/
Suspension:http://www.stevenhughes.dsl.pipex.com/tutorials.html
dustykhan
23-04-2013, 12:20 PM
Great Modeling and good luck with the rigging!
ctbram
23-04-2013, 12:56 PM
Sorry for no update am trying to understand all the rigging parts I need to do to get full suspension, I will build a simple test tank first to see how I get on...............dave
Track:http://www.3dworldmag.com/2012/02/22/create-a-robot-and-rig-tank-tracks-in-maya/
Suspension:http://www.stevenhughes.dsl.pipex.com/tutorials.html
Those are both great tutorials Dave. Especially Antony Wards track tutorial. It finally resolves the flipping issue we have both run into. It even handles some of the suspension scripting.
daverave
23-04-2013, 01:45 PM
Thanks dustykhan
Thanks Rick yes it does handle some of the flipping issues but not all, Im going to use a bit of both as Steven Hughes automobile tut has most parts for doing the suspension and hull movements. At the moment I am doing some of the rigging then start again so it starts to sink into my noggin.............dave
ctbram
23-04-2013, 02:51 PM
That's odd in my testing the flipping issue was totally resolved using Antony's method.
daverave
23-04-2013, 03:37 PM
Sorry Rick I should have explained better yes for a normal circle it works but if you start putting 90 degree angle in the flat side of the circle it will flip again...............dave
ctbram
23-04-2013, 09:08 PM
darn! Damn maya glitches
daverave
27-04-2013, 04:47 PM
Starting to enjoy doing the rigging as it slowly sinks into my brain how to do it, if I get some time will do a playblast..................dave
leandrojsj
11-06-2013, 08:23 PM
Very good.
daverave
11-06-2013, 10:17 PM
Thanks leandrojsj
I do hope to get back to this project at some time soon, I do first want to finish my ocean scene first ...............dave
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