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CyberGolem
27-09-2013, 12:10 AM
Hi,
I created a snapshot sequence of an animation then referenced it in a particle system as an instance. It's all working fine with the exception of the render. I checked the snapshot sequence and those objects render fine, but when it's rendered as a particle it looks completely wrong. The 1st pic is the way it should look, the 2nd is the way it's actually rendering and the last is the shader network.
I can't seem to load the images twice, so please refer to my original thread to see the attachments:
http://simplymaya.com/forum/showthread.php?t=39745

This problem is also posted in the Dynamics section since it seems this problem may be relevant there as well.
Thanks much,
~CG

CyberGolem
27-09-2013, 05:05 AM
Just in case anyone else ever runs into this same problem, this is how I fixed it:

--Unchecked "Enable Default Light" in the Common tab of the Render Globals.
--Applied the high quality display setting to all the snapshot reference meshes (keyboard short cut "3"). For some reason when these are in the low quality mode, the shader looks blown out. There's probably a deeper issue here that I haven't unearthed, but since this works, I'm running with it.

Back to the madness.
~CG

TinaTwilight
08-10-2013, 09:14 AM
I've noticed that the instanced geometry attached to the particles are infact seen in a preview render, but only inside the particle emitter bounding box.
I have a gang of musical notes weaving around the shot via particles and I'm using Path wind to control them. The openGL screen works fine and the main render works fine.