View Full Version : Motion Tracking open source for Maya
GeorgiStamenov
08-12-2013, 04:16 PM
Hi guys,
Since few days I am struggling with finding proper app or plug-in that I can use to motion capture either with footage (i don't have the special markers) or with kinect sensor. I can't find something that would be free and working. I need it either for Maya or Motion Builder !
:ninja:
NextDesign
08-12-2013, 07:18 PM
https://github.com/torbensko/Kinect-to-Maya-motion-capture
GeorgiStamenov
09-12-2013, 09:57 AM
Thanks, i'll give it a try !
:beer:
GeorgiStamenov
09-12-2013, 02:42 PM
Didn't work out. It is aways so complicated to install these codes and at the end it doesn't work...blahhh
any other suggestions guys !?
CollinBishop
10-12-2013, 05:43 AM
What exactly did not work out. Saying it didn't doesn't shed light on the problem. Even with Faceshift I had to DL the DirectXSDK to get the proper codecs running on my machine for the Asus Xtion Pro I was running. So be more clear and maybe someone here has already encountered the problem you had that "didn't work out."
GeorgiStamenov
10-12-2013, 04:00 PM
I had to install few packages and Visual Studio as well as other custom codes. I did follow the instructions strictly and at the end the software didn't work. It shows errors such as : some Openni DLLs are missing. (Sorry that I can't name them now the computer I have install it is at my school.)
Then i have download Openni and try to install it but I got stuck on one point !
The Kinect scanner program that has to send data to the maya plug-in it doesn't work properly.
btw Faceshift works perfectly on my machine :)
CollinBishop
10-12-2013, 08:54 PM
http://www.dependencywalker.com/
This application will sniff out what dlls are missing and need resolving...
NextDesign
10-12-2013, 11:53 PM
Did you restart your machine? The OpenNI dll's need to be in the system PATH environment variable.
GeorgiStamenov
16-12-2013, 09:40 AM
I did restart it but it didn't work. I would try Chavfister's advice if I wasn't out of time already. It took me a way to much to figure it out and at the end I went back to the good old manual animation.
After the deadline I will definitely try again!
Thank you guys
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