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View Full Version : post infinity beginning at custom key?


yerude
25-03-2019, 11:06 AM
Hello,

i have an animation and it starts with a guy walking and waving and continous with another walking animation.
I would like to activate post infinity offset cycle but i dont want the animation start again at key 0. Is it possible to define a starting point somehow? The infinity cycle should start at key 68 and end at key 100.

I dont want to use trax editor because i would like to work with the graph editor the same time and because the model has a path baked in, i cannot cut the before keys and split my animation in two seperate files. The file is mocap data i got from another student and there are ik translations baked into the feed. When i delete the hips position graph (e.G.:
the guy walks in position) my leg animation gets screwed up. I dont know how to fix this.

It would be interesting to know how to delete the forward moving of motion captured data in general, but this is da different question.