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View Full Version : Hell Kurt Mod....


Kurt
05-04-2003, 01:54 PM
Most likley wont have time to do this guy..... But if i do here is what i might do.

He one of hells gate guards.

mtmckinley
05-04-2003, 07:15 PM
looks cool. :)

Snich
05-04-2003, 08:29 PM
Excellent drawing! I assume he guards the way out, not the way in :)

Ultragames
05-04-2003, 11:36 PM
You didnt realy name your post coorectly. Nice drawing.

mtmckinley
06-04-2003, 05:58 AM
looking good, bud. :)

ereitz
06-04-2003, 06:52 AM
nice character :)

Kurt
06-04-2003, 03:44 PM
Got him down to 1096...... Off to lay out the UV'S

Kurt
06-04-2003, 04:22 PM
New Render...

mtmckinley
06-04-2003, 07:26 PM
that looks tons better, dude! good job!

Kurt
06-04-2003, 07:28 PM
Thanks for all your help last night mate.. Owe you one=) texturing his head right now

Raull
06-04-2003, 07:48 PM
man kurt looks real good.

Cyrius
06-04-2003, 07:52 PM
1096 tris only ??? AMAZING !!!!!

Witchy
06-04-2003, 07:52 PM
Nice stuff!

Blinn
07-04-2003, 01:39 AM
Hey Kurt, i love your 2d drawing style (your concept drawing), it's great. Did you always draw like that or did you pick that style up at Nascad?

Kurt
07-04-2003, 01:44 AM
Umm, my cartoon style always been like that..... But I do draw and paint realistic as well... My webpage has some examples of both my styles comic and real...

http://www.81x.com/akboots/KurtBoutilier

Blinn
07-04-2003, 02:07 AM
Checked out your site, nice stuff man, very nice.

Witchy
07-04-2003, 02:50 AM
Great texture!

Witchy
07-04-2003, 03:41 AM
I like that a lot but I liked the werewolf effect hair as well- had a more evil look. How can you produce two things that are that cool!!

Kurt
07-04-2003, 03:42 AM
I just made the flame look in photoshop.... Used the same file just played wiht the colour...

M
07-04-2003, 05:41 AM
Hoh, really really nice kurt! You and mike will be having a low poly battle :D. BTW, welcome back to the challenges forum bud! Cant wait to see this form.

strarup
07-04-2003, 11:10 AM
Hi Kurt,

it is looking great... :)

btw. if you e.g. would use particles for let's say some "fire" hair... would it then effect the polycount... or would they count seperate from the figure... so the figure would contain the low polycount?

regards

Strarup

Kurt
07-04-2003, 04:06 PM
Thanks guy's...M mike is a lot better than I at low poly.....

M
08-04-2003, 02:23 AM
All i can tell you kurt, is both you and mike are much better at low poly than me! And that will stay the same way for a lot of time to come.. lol. I dont even know how to make a model out of tri's, it confuses me on how someone could extrude and have triangles :P... anyways, its a mystery to me.. heh. Keep it up :D.

Kurt
08-04-2003, 01:55 PM
Its not that hard mate... just work in quads ate first then convert to tris.

Pony
08-04-2003, 09:28 PM
Looks really good. I love the painted afect

Witchy
09-04-2003, 03:05 AM
Nice touches- the texture detail is really nice. Does he need some pupils or darker colour in his eyes do you think?

Pony
09-04-2003, 08:47 PM
gooing really good,

Kurt
09-04-2003, 09:05 PM
Thanks everyone!!!!!!!!!!


Just a small update. Been playing with his collar

Kurt
09-04-2003, 09:41 PM
Was playing around and added wings.....

mtmckinley
10-04-2003, 12:35 AM
I think one thing that might help the texture a lot is to show some sort of texture (as in surfacing) to the figure... like cloth, rock, etc. Right now it just seems to be colors.

Coming along good!

M
10-04-2003, 12:55 AM
Wow, i love the model itself.. its great! I think what you have so far as a texture is great, just yea.. like mike said, you need to add something else. I think having exact black for his robe colors and stuff is just, well.... unrealistic? If you made it a dark grey, then added holes, twines, dust marks... it could make a huge difference. I love the collar though :D... great idea, reminds me of Unreal Tournament

Kurt
10-04-2003, 01:10 AM
Thanks guy for the comments...I added some noise, and a bit more textures....

Almost done.. time to move on to a new project.....

Final Poly Count is 1050......

Kurt
10-04-2003, 01:11 AM
=)

Kurt
10-04-2003, 01:14 AM
Face

mumbojumbo_13
10-04-2003, 11:58 AM
god you and mike are kicking ass at this low poly stuff :D

Kevin
11-04-2003, 07:05 AM
yep they are mumbo!!

looks great hey! just goes to show mate that if you have the skills you can really cut down on the polys!!

awesome kurt

Kurt
11-04-2003, 04:54 PM
maps

Kurt
11-04-2003, 04:56 PM
body map

mtmckinley
11-04-2003, 06:03 PM
cool stuff. :) I think you could combine those two maps to be just one.

Kurt
11-04-2003, 06:35 PM
Yeah but the web page i read said for unreal that they have 2 mapps 1 for changing team colour and the other for the face..

Vectorman
13-04-2003, 06:01 AM
Looks great man, you said "final poly count" and "time for a new project" are you done? Final render and all that?

mumbojumbo_13
13-04-2003, 11:40 AM
wow sweet
--
kev i think you should ask mike or kurt to make a low poly video tut :D

gerry
18-04-2003, 03:02 PM
I was wondering where this was going, now I see. Impressive low poly model.

Kurt
18-04-2003, 03:09 PM
Thanks gerry.... He was fun to do... I usally do high res modeling...

deadhand
25-04-2003, 07:35 AM
wow, thats a sweet texturing job!! I love the face!

Kurt
25-04-2003, 12:59 PM
Thanks Mate...