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View Full Version : Is Fur a hastle?


doublecee
13-10-2003, 04:27 PM
Hi...

Trying to render a character who's face has a fur attribute to it, with a density of some 40000. It takes a heck of a time to render, and so making changes is a real pain in the ass...

My question is: Is maya Fur worth the hastle. Renders sometimes crash among other anomolies...

When it does render, it looks good, but I cant help thinking that 15 + mins for a 640x480 image is taking the P a bit... Is fur really that expensive in terms of computing power? There isnt much on the web in the way of tutorials, so I am hoping someone here knows

CC

mtmckinley
13-10-2003, 04:39 PM
The fur used on the main cat in the film Cats & Dogs took 40 hours per frame to render... I think you're ok. :)

doublecee
13-10-2003, 04:45 PM
40 HOURS?

And there I was moaning about 15-20 mins...

So I guess it is expensive...

Im half way through a project of my own, and Im really starting to wish I had not used fur. I see that te 5.1 update fix's a few fur issues, so lets hope it does.

Any tips for better fur set up?

dave_baer
20-10-2003, 07:09 PM
Fur and any other paint effects are processor intensive items. Maya should come with a warning:

*******
Unless you have a super computer to use to render your images with paint effects, don't bother!
*******

I, personally, haven't found a need for paint effects (yet). And even if I do, it will probably be done rendering one PE item at a time. So, is it a hassle? YES! But that's just IMHO.

:beer: