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Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
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Streaks on blade edge
I seem to be getting streaks in a weapon model I'm making, during rendering. The streaks are on the blade which is very sharp. What can I do to fix...
Thread by: Clod
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Views: 2,525
by
mclimer
20-02-2004|12:46 AM
Replies:
6
Views: 2,525
Poly smooth prob.
I seam to be having a poly curse latley. a model I've been working for several weeks all of a suden does not want to smooth properly. Tried old...
Thread by: dragonsfire
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Views: 1,967
by
dragonsfire
18-02-2004|09:07 PM
Replies:
3
Views: 1,967
Download Meshes
Hi Just wondering - i do not have the necessary time to model a ship on my own - anyone knows where to find meshes for download?? Thx!
Thread by: Uglynakedguy
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Views: 3,003
by
Pony
06-02-2004|12:07 AM
Replies:
11
Views: 3,003
I still don't get the camera with the reference pics
I got another one...old one. I shot him with a mini-dv camera which is 720 by 480 size. I imported the pics as 72 by 48 on the poly planes. Why...
Thread by: tvholicjames
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Views: 2,947
by
strobe7
05-02-2004|04:50 PM
Replies:
8
Views: 2,947
I imported my nose into another scene, but lost the lambert material?
Ok, I imported a perfect nose to another scene and look what happened? First of all, what happened to the lambert? Plus, parts of the reference...
Thread by: tvholicjames
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Views: 2,961
by
tvholicjames
05-02-2004|04:03 AM
Replies:
4
Views: 2,961
Polygons in video games
Check this out: http://halo.bungie.net/images/site/halo/gallery/halo2/chiefanim2.jpg How come all the surfaces are further subdivided into...
Thread by: Gun-Kata
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Views: 1,986
by
mtmckinley
01-02-2004|10:08 PM
Replies:
2
Views: 1,986
how to get more than one profile curve with nurbs extrude?
I would like to extrude a profile circle curve along a path and also be able to place additional profile curve(s) of different sizes and or shape -...
Thread by: Lorenzo
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Views: 3,092
by
mtmckinley
30-01-2004|02:17 AM
Replies:
3
Views: 3,092
Attaching a lofted surface to a NURBS primitive: impossible?
If I try to attach two lofted surfaces, everything works fine. If I try to attach two NURBS primitives, everything works fine. But when I try to...
Thread by: Gun-Kata
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Views: 2,732
by
NitroLiq
25-01-2004|02:23 PM
Replies:
2
Views: 2,732
Need help with an indention technique
| Page:
1
2
Ok, I pulled this screenshot of a modified LW mesh that i imported into maya. It's a trek mesh and i'm trying to figure out how to put windows in my...
Thread by: dberry
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Views: 4,649
by
NitroLiq
25-01-2004|02:20 PM
Replies:
16
Views: 4,649
Attach Surfaces vs Stitch Edge Tool
What's the difference?
Thread by: Gun-Kata
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Views: 3,038
by
mtmckinley
25-01-2004|05:40 AM
Replies:
1
Views: 3,038
here is a great topology research for u topology freaks!!!
if stahlberg can get away with a mesh like that, why can't we all??!! http://www.cgtalk.com/showthread.php?s=&threadid=108412 :beer:
Thread by: vladimirjp
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Views: 2,413
by
twisteddragon33
24-01-2004|03:59 PM
Replies:
4
Views: 2,413
This is so weird
Ok, i imported the head shell into another scene and I went to Poly then combine, then use the append tool to fill in the gaps. Well, you can...
Thread by: tvholicjames
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Views: 1,777
by
Kurt
22-01-2004|08:30 PM
Replies:
1
Views: 1,777
noob 2 nurbs
hey... i am doing this head tutorial... and i cant delete half of the Nurb Sphere... help! its only the second step!!! i feel so dumb! ...
Thread by: DARKhacker
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Views: 2,853
by
mtmckinley
22-01-2004|02:22 PM
Replies:
5
Views: 2,853
Cogs and gears
| Page:
1
2
I am hopeing that this is going to be easy to solve. I am trying to make the insides of a watch with all it's cogs and gears. I made a poly cylinder...
Thread by: Tim_LIVID
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Views: 7,547
by
baldgeek
21-01-2004|10:17 PM
Replies:
15
Views: 7,547
Triangulate poly count
Hi, I've just started out modeling in Maya. Long enough to know that this attempt of making the number 1825 has far to many polygons! I planared...
Thread by: Ru55
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Views: 2,448
by
Ru55
21-01-2004|08:54 PM
Replies:
3
Views: 2,448
trim problems
Hello! Modelling a room right now: i did that walls from a loft of the edge-curves. the loft is linear. but when i trim the window out the...
Thread by: train_ucl
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Views: 2,134
by
train_ucl
21-01-2004|06:47 PM
Replies:
1
Views: 2,134
Beginner question
HI i have one little question about polygon modeling, there are how can i connect 2 different models together? and when i am use extrude face on...
Thread by: Satsu
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Views: 2,121
by
Satsu
18-01-2004|02:13 PM
Replies:
2
Views: 2,121
Blarsgh! Trees :)
Hey there, I've been trying to find a good way to create trees, but I couldn't find one... My scene is too big and needs too much quality on close...
Thread by: dirack
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Views: 2,854
by
dirack
14-01-2004|10:45 AM
Replies:
2
Views: 2,854
SubDiv to Poly problem
Hello, I'm new here and pretty new to Maya as well. I keep getting this problem whenever I convert a SubDiv model to Polys. I set the Tesselation...
Thread by: Gun-Kata
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Views: 3,541
by
Gun-Kata
14-01-2004|03:12 AM
Replies:
3
Views: 3,541
Poly Modelling Normals (?) issue
Hey folks, Having a smoothing or normal or SOMETHING issue with this dude. Faces around the ear look like a dog pooed on them. I can't seem to...
Thread by: fleetside
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Views: 3,443
by
fleetside
13-01-2004|10:52 PM
Replies:
7
Views: 3,443
Polygon modelling
Why do most of the commercial or really good models look different from mine. Each polygon looks like triangles and mine don't, why is this?
Thread by: goswald
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Views: 4,007
by
james_s
13-01-2004|02:46 AM
Replies:
9
Views: 4,007
NURBS help
i am building a car with nurbs and am having a problem, not sure wot ive done wrong, the surface just seems strange, any suggestions.
Thread by: Lespaul84
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Views: 3,227
by
mtmckinley
12-01-2004|04:28 AM
Replies:
7
Views: 3,227
Dodge Viper
;)
Thread by: bulzae
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Views: 2,238
by
bulzae
11-01-2004|01:39 PM
Replies:
0
Views: 2,238
revolved surfaces not rendering smoothly
hi everyone. i'm currently working on structures using revolved surfaces. while i work on them, they look fine and smooth. however, what bugs me...
Thread by: deryk
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Views: 2,306
by
NitroLiq
10-01-2004|05:06 PM
Replies:
1
Views: 2,306
Modelling mountains?
Hello! I will need to model mountains for my scene, so I was thinking is there a way perhabs that you make an alpha map, and us it as hight map...
Thread by: Sil-Valeor
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Views: 9,878
by
Sil-Valeor
09-01-2004|08:31 PM
Replies:
10
Views: 9,878
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